Files
cuber/cuber.cpp
T
portersky c3860cc1d3 refactor: add window::stop() and remove quit flag
Added `window::stop()` (sets GLFW close flag). Updated
signal/timer handlers and Q key check to call it instead of
using a separate `quit` bool in main().

This encapsulates the close state in the window class (no
more external flag + manual checks). The render loop is now
simpler.

(The process_signals lambda and ASIO duration timer are
retained.)
2026-05-05 23:45:46 +02:00

97 lines
2.3 KiB
C++

#define GLFW_INCLUDE_NONE
#include <csignal>
#include <chrono>
#include <string>
#include <string_view>
#include "GLFW/glfw3.h"
#include "asio.hpp"
#include "asio/steady_timer.hpp"
#include "fmt/std.h"
#include "cbt/window.hpp"
#include "cbt/opengl/context.hpp"
#include "scenes/cube.hpp"
auto main(int argc, char const* argv[]) -> int {
float max_duration_seconds = 0.0f;
for (int i = 1; i < argc; ++i) {
std::string_view arg = argv[i];
if (arg == "--help" || arg == "-h") {
fmt::print("Usage: {} [--duration <seconds>] [--help|-h]\n", argv[0]);
fmt::print(" --duration <seconds> Auto-terminate after N seconds (for testing/CI)\n");
return 0;
}
if (arg == "--duration" && i + 1 < argc) {
max_duration_seconds = std::stof(std::string(argv[++i]));
continue;
}
}
auto win = cbt::window("cuber", 1280, 720);
if (!win.valid()) {
return 1;
}
auto ctx = cbt::opengl::context(win);
if (!ctx.valid()) {
return 1;
}
auto scn = cbt::scenes::cube();
if (!scn.init()) {
return 1;
}
// signal handling + optional duration timer (via ASIO)
asio::io_context io;
asio::signal_set signals(io, SIGINT, SIGTERM);
signals.async_wait([&](auto, auto) {
win.stop();
io.stop();
});
asio::steady_timer duration_timer(io);
if (max_duration_seconds > 0.0f) {
duration_timer.expires_after(std::chrono::milliseconds(
static_cast<long long>(max_duration_seconds * 1000.0f)));
duration_timer.async_wait([&win](auto ec) {
if (!ec) {
win.stop();
}
});
}
auto process_signals = [&]() -> void {
while (io.poll()) {}
};
// render loop
auto prev = std::chrono::steady_clock::now();
while (!win.should_close()) {
process_signals();
if (glfwGetKey(win.raw(), GLFW_KEY_Q) == GLFW_PRESS) {
win.stop();
}
auto now = std::chrono::steady_clock::now();
auto dt = std::chrono::duration<float>(now - prev).count();
prev = now;
scn.update(dt);
scn.render();
win.swap_buffers();
win.poll_events();
}
return 0;
}