Files
cuber/AGENTS.md
T
portersky 9114eaabc6 style: switch to east const across the codebase
- const T* -> T const* in all headers and implementations
- const T& -> T const& for copy constructor/operator= deletes
- update AGENTS.md to document east const convention
2026-05-05 22:10:00 +02:00

3.3 KiB

AGENTS.md

Project Overview

cuber is a simple cube timer application.

Build System

  • Generator: Ninja
  • CMake minimum: 3.21
  • C++ standard: C++23

Commands

cmake -S . -B build -GNinja
ninja -C build
./build/cuber

Dependencies

Dependencies are managed via custom Find*.cmake scripts in deps/. These scripts use FetchContent under the hood to download and build libraries automatically. They are shared with the nerv project.

To add a new dependency:

  1. Copy the corresponding Find<name>.cmake from nerv/deps/
  2. Add find_package(<name> REQUIRED) to CMakeLists.txt
  3. Link with <name>::<name> in target_link_libraries()

CMake Module Path

deps/ is added to CMAKE_MODULE_PATH so find_package() resolves to the custom scripts instead of system-installed packages.

Coding Conventions

  • Language: C++23
  • Trailing return type for function signatures
  • 4-space indentation
  • No semicolons after closing braces for namespaces/classes
  • auto for obvious types (e.g. auto main(...) -> int)
  • East const (e.g. char const* not const char*)
  • <> includes only for system headers (std, OS, etc.)
  • "" includes for third-party dependencies (e.g. fmt, nlohmann/json)
  • Naming: snake_case for variables, functions, and classes
  • Naming: SCREAMING_SNAKE_CASE only for macros and constants
  • Include order:
    1. C++ standard library headers (<chrono>, <vector>, etc.)
    2. (blank line)
    3. C standard library headers (<stdlib.h>, <string.h>, etc.)
    4. (blank line)
    5. OS-specific headers (Windows API, POSIX, etc.)
    6. (blank line)
    7. Third-party dependencies ("fmt/core.h", etc.)
    8. (blank line)
    9. Local/project headers

Shell Scripts

  • Always use #!/bin/sh shebang for shell scripts
  • Scripts must be POSIX compliant (no bashisms)
  • When providing commands to users:
    • Windows/PowerShell: use ` for line continuation
    • Unix/Linux/macOS: use \ for line continuation

Commit Messages

  • Follow the 50/72 rule:
    • Subject line: max 50 characters
    • Body lines: wrapped at 72 characters
  • Use conventional commit prefixes (feat:, fix:, docs:, chore:, etc.)
  • Separate subject from body with a blank line

Example:

feat: add stopwatch timer

Replace Hello World with a live stopwatch that prints elapsed time
in HH:MM:SS.mmm format, updating every 10ms with color output.

Source Layout

cuber/
  CMakeLists.txt      # Build configuration
  cuber.cpp           # Entry point
  cbt/                # Project namespace
    opengl/           # OpenGL abstraction layer
      context.hpp     # OpenGL context RAII wrapper
      context.cpp     # Context implementation
      buffer.hpp      # Buffer resource (VBO, EBO, UBO, SSBO)
      buffer.cpp      # Buffer implementation
      texture.hpp     # Texture resource
      texture.cpp     # Texture implementation
      descriptor.hpp  # Descriptor set (Vulkan-style binding)
      descriptor.cpp  # Descriptor implementation
  deps/               # Custom Find*.cmake scripts
    Findfmt.cmake     # fmt library

Platform Support

The nerv project supports Windows, Linux, Emscripten, and Android via Platform.cmake and Flags.cmake. These can be added to cuber/deps/ when cross-platform support is needed.