a4ef4adfc7
Added width/height tracking to the window class via a GLFW resize callback. The callback stores the current size and forwards it to a user-provided std::function. Added context::set_size() to update the GL viewport when the window is resized. Changed scene::render() to accept (int width, int height) parameters so scenes can compute the correct aspect ratio for their projection matrix instead of hardcoding 1280/720. Fixed parameter shadowing in resize_callback_impl (glfw_window instead of window).
160 lines
3.7 KiB
C++
160 lines
3.7 KiB
C++
#ifdef _WIN32
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#include <dwmapi.h>
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#include <windows.h>
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#endif
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#include <vector>
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#define GLFW_INCLUDE_NONE
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#include "GLFW/glfw3.h"
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#ifdef _WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include "GLFW/glfw3native.h"
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#endif
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#include "fmt/std.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#include "glad/glad.h"
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#include "cbt/window.hpp"
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namespace cbt {
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auto window::init_glfw() -> bool {
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if (!glfwInit()) {
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fmt::print("Failed to initialize GLFW\n");
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return false;
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}
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return true;
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}
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auto window::terminate_glfw() -> void {
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glfwTerminate();
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}
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window::window(std::string title, int width, int height) {
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if (!init_glfw()) {
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return;
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}
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m_glfw_initialized = true;
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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m_window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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if (!m_window) {
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fmt::print("Failed to create window\n");
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terminate_glfw();
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m_glfw_initialized = false;
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return;
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}
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m_width = width;
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m_height = height;
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glfwSetWindowUserPointer(m_window, this);
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glfwSetWindowSizeCallback(m_window, resize_callback_impl);
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#ifdef _WIN32
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auto hwnd = glfwGetWin32Window(m_window);
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BOOL use_dark_mode = TRUE;
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DwmSetWindowAttribute(hwnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &use_dark_mode, sizeof(use_dark_mode));
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#endif
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}
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window::~window() {
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if (m_window) {
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glfwDestroyWindow(m_window);
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}
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if (m_glfw_initialized) {
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terminate_glfw();
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}
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}
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auto window::should_close() const -> bool {
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return m_window && glfwWindowShouldClose(m_window);
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}
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auto window::valid() const -> bool {
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return m_window != nullptr;
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}
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auto window::swap_buffers() -> void {
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glfwSwapBuffers(m_window);
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}
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auto window::poll_events() -> void {
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glfwPollEvents();
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}
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auto window::raw() const -> GLFWwindow* {
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return m_window;
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}
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auto window::stop() -> void {
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if (m_window) {
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glfwSetWindowShouldClose(m_window, GLFW_TRUE);
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}
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}
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auto window::width() const -> int {
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return m_width;
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}
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auto window::height() const -> int {
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return m_height;
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}
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auto window::on_resize(resize_callback cb) -> void {
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m_resize_cb = cb;
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}
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auto window::resize_callback_impl(GLFWwindow* glfw_window, int width, int height) -> void {
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auto* self = static_cast<window*>(glfwGetWindowUserPointer(glfw_window));
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if (self) {
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self->m_width = width;
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self->m_height = height;
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if (self->m_resize_cb) {
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self->m_resize_cb(width, height);
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}
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}
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}
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auto window::screenshot(std::string filepath) const -> bool {
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if (!m_window || !valid()) {
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return false;
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}
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int width = 0;
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int height = 0;
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glfwGetFramebufferSize(m_window, &width, &height);
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if (width <= 0 || height <= 0) {
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return false;
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}
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std::vector<unsigned char> pixels(static_cast<size_t>(width * height * 4));
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
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// Flip vertically (OpenGL reads bottom-up; PNG is top-down)
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for (int y = 0; y < height / 2; ++y) {
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int y2 = height - 1 - y;
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for (int x = 0; x < width * 4; ++x) {
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std::swap(pixels[static_cast<size_t>(y * width * 4 + x)],
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pixels[static_cast<size_t>(y2 * width * 4 + x)]);
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}
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}
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if (stbi_write_png(filepath.c_str(), width, height, 4, pixels.data(), width * 4) != 0) {
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fmt::print("Screenshot saved to {}\n", filepath);
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return true;
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}
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fmt::print("Failed to write screenshot to {}\n", filepath);
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return false;
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}
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}
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