a4ef4adfc7
Added width/height tracking to the window class via a GLFW resize callback. The callback stores the current size and forwards it to a user-provided std::function. Added context::set_size() to update the GL viewport when the window is resized. Changed scene::render() to accept (int width, int height) parameters so scenes can compute the correct aspect ratio for their projection matrix instead of hardcoding 1280/720. Fixed parameter shadowing in resize_callback_impl (glfw_window instead of window).
14 lines
173 B
C++
14 lines
173 B
C++
#include "cbt/scene.hpp"
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namespace cbt {
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auto scene::init() -> bool {
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return true;
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}
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auto scene::update(float) -> void {}
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auto scene::render(int, int) -> void {}
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}
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