3f78d0978d
Adds support for `--duration <seconds>` (and `--help`) to automatically terminate after a set time. Useful for testing, CI, and agent runs where the default infinite loop is problematic. Uses `asio::steady_timer` + `async_wait` for the timeout (unified with the existing signal handling under one io_context). The `process_signals` lambda was restored as it looks nicer. Combines what were 4 incremental commits into one (the separate window refactor from earlier remains). Updated cuber.cpp and includes.
98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
#define GLFW_INCLUDE_NONE
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#include <csignal>
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#include <chrono>
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#include <string>
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#include <string_view>
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#include "GLFW/glfw3.h"
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#include "asio.hpp"
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#include "asio/steady_timer.hpp"
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#include "fmt/std.h"
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#include "cbt/window.hpp"
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#include "cbt/opengl/context.hpp"
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#include "scenes/cube.hpp"
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auto main(int argc, char const* argv[]) -> int {
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float max_duration_seconds = 0.0f;
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for (int i = 1; i < argc; ++i) {
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std::string_view arg = argv[i];
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if (arg == "--help" || arg == "-h") {
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fmt::print("Usage: {} [--duration <seconds>] [--help|-h]\n", argv[0]);
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fmt::print(" --duration <seconds> Auto-terminate after N seconds (for testing/CI)\n");
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return 0;
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}
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if (arg == "--duration" && i + 1 < argc) {
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max_duration_seconds = std::stof(std::string(argv[++i]));
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continue;
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}
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}
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auto win = cbt::window("cuber", 1280, 720);
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if (!win.valid()) {
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return 1;
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}
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auto ctx = cbt::opengl::context(win);
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if (!ctx.valid()) {
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return 1;
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}
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auto scn = cbt::scenes::cube();
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if (!scn.init()) {
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return 1;
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}
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// signal handling + optional duration timer (via ASIO)
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asio::io_context io;
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asio::signal_set signals(io, SIGINT, SIGTERM);
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bool quit = false;
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signals.async_wait([&](auto, auto) {
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quit = true;
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io.stop();
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});
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asio::steady_timer duration_timer(io);
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if (max_duration_seconds > 0.0f) {
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duration_timer.expires_after(std::chrono::milliseconds(
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static_cast<long long>(max_duration_seconds * 1000.0f)));
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duration_timer.async_wait([&](auto ec) {
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if (!ec) {
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quit = true;
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}
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});
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}
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auto process_signals = [&]() -> void {
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while (io.poll()) {}
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};
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// render loop
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auto prev = std::chrono::steady_clock::now();
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while (!win.should_close()) {
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process_signals();
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auto now = std::chrono::steady_clock::now();
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if (quit || glfwGetKey(win.raw(), GLFW_KEY_Q) == GLFW_PRESS) {
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break;
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}
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auto dt = std::chrono::duration<float>(now - prev).count();
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prev = now;
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scn.update(dt);
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scn.render();
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win.swap_buffers();
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win.poll_events();
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}
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return 0;
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}
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