b6adb7c23a
- Reorder all class headers to put public interface before private members - Document convention in AGENTS.md
33 lines
600 B
C++
33 lines
600 B
C++
#pragma once
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#include <string>
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#include "glad/glad.h"
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namespace cbt::opengl {
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class shader {
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public:
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shader();
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~shader();
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shader(shader const&) = delete;
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shader& operator=(shader const&) = delete;
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shader(shader&& other) noexcept;
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shader& operator=(shader&& other) noexcept;
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auto compile_vertex(char const* source) -> bool;
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auto compile_fragment(char const* source) -> bool;
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auto link() -> bool;
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auto use() const -> void;
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auto unuse() const -> void;
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auto id() const -> GLuint;
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auto valid() const -> bool;
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private:
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GLuint m_id = 0;
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};
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}
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