Files
portersky b6adb7c23a style: move public members first in class declarations
- Reorder all class headers to put public interface before private members
- Document convention in AGENTS.md
2026-05-05 22:30:56 +02:00

43 lines
914 B
C++

#pragma once
#include <cstddef>
#include <vector>
#include "glad/glad.h"
namespace cbt::opengl {
enum class buffer_type {
vertex = GL_ARRAY_BUFFER,
index = GL_ELEMENT_ARRAY_BUFFER,
uniform = GL_UNIFORM_BUFFER,
storage = GL_SHADER_STORAGE_BUFFER,
};
class buffer {
public:
buffer();
explicit buffer(buffer_type type);
~buffer();
buffer(buffer const&) = delete;
buffer& operator=(buffer const&) = delete;
buffer(buffer&& other) noexcept;
buffer& operator=(buffer&& other) noexcept;
auto bind() const -> void;
auto unbind() const -> void;
auto upload(void const* data, size_t size) -> void;
auto upload(std::vector<uint8_t> data) -> void;
auto upload_dynamic(void const* data, size_t size) -> void;
auto id() const -> GLuint;
auto valid() const -> bool;
private:
GLuint m_id = 0;
buffer_type m_type = buffer_type::vertex;
};
}