# AGENTS.md ## Project Overview `cuber` is a simple cube timer application. ## Build System - **Generator:** Ninja - **CMake minimum:** 3.21 - **C++ standard:** C++23 ### Commands ```sh cmake -S . -B build -GNinja ninja -C build ./build/cuber ``` ### Dependencies Dependencies are managed via custom `Find*.cmake` scripts in `deps/`. These scripts use `FetchContent` under the hood to download and build libraries automatically. They are shared with the `nerv` project. To add a new dependency: 1. Copy the corresponding `Find.cmake` from `nerv/deps/` 2. Add `find_package( REQUIRED)` to `CMakeLists.txt` 3. Link with `::` in `target_link_libraries()` ### CMake Module Path `deps/` is added to `CMAKE_MODULE_PATH` so `find_package()` resolves to the custom scripts instead of system-installed packages. ## Coding Conventions - **Language:** C++23 - **Trailing return type** for function signatures - **4-space indentation** - **No semicolons after closing braces** for namespaces/classes - `auto` for obvious types (e.g. `auto main(...) -> int`) - `<>` includes only for system headers (std, OS, etc.) - `""` includes for third-party dependencies (e.g. `fmt`, `nlohmann/json`) - **Naming:** `snake_case` for variables, functions, and classes - **Naming:** `SCREAMING_SNAKE_CASE` only for macros and constants - Include order: 1. C++ standard library headers (``, ``, etc.) 2. *(blank line)* 3. C standard library headers (``, ``, etc.) 4. *(blank line)* 5. OS-specific headers (Windows API, POSIX, etc.) 6. *(blank line)* 7. Third-party dependencies (`"fmt/core.h"`, etc.) 8. *(blank line)* 9. Local/project headers ## Shell Scripts - Always use `#!/bin/sh` shebang for shell scripts - Scripts must be POSIX compliant (no bashisms) - When providing commands to users: - Windows/PowerShell: use `` ` `` for line continuation - Unix/Linux/macOS: use `\` for line continuation ## Commit Messages - Follow the 50/72 rule: - Subject line: max 50 characters - Body lines: wrapped at 72 characters - Use conventional commit prefixes (`feat:`, `fix:`, `docs:`, `chore:`, etc.) - Separate subject from body with a blank line Example: ``` feat: add stopwatch timer Replace Hello World with a live stopwatch that prints elapsed time in HH:MM:SS.mmm format, updating every 10ms with color output. ``` ## Source Layout ``` cuber/ CMakeLists.txt # Build configuration cuber.cpp # Entry point cbt/ # Project namespace opengl/ # OpenGL abstraction layer context.hpp # OpenGL context RAII wrapper context.cpp # Context implementation buffer.hpp # Buffer resource (VBO, EBO, UBO, SSBO) buffer.cpp # Buffer implementation texture.hpp # Texture resource texture.cpp # Texture implementation descriptor.hpp # Descriptor set (Vulkan-style binding) descriptor.cpp # Descriptor implementation deps/ # Custom Find*.cmake scripts Findfmt.cmake # fmt library ``` ## Platform Support The `nerv` project supports Windows, Linux, Emscripten, and Android via `Platform.cmake` and `Flags.cmake`. These can be added to `cuber/deps/` when cross-platform support is needed.