#define GLFW_INCLUDE_NONE #include "GLFW/glfw3.h" #include "cbt/window.hpp" #include "glad/glad.h" auto main(int, char const*[]) -> int { auto w = cbt::window("cuber", 1280, 720); if (!w.valid()) { return 1; } while (!w.should_close()) { if (glfwGetKey(static_cast(w.raw()), GLFW_KEY_Q) == GLFW_PRESS) { break; } glClearColor(0.6f, 0.8f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); w.swap_buffers(); w.poll_events(); } return 0; }