Commit Graph

2 Commits

Author SHA1 Message Date
portersky 91fe3c6e8c style: color-code sphere faces to visualize seams
Each of the 6 cube-to-sphere faces now has a distinct color
(red, green, blue, yellow, magenta, cyan) passed via a
vertex color attribute. The fragment shader multiplies
lighting by this color instead of a uniform blue.

This makes the cube-face seams clearly visible when
inspecting the mapped sphere.
2026-05-06 00:01:17 +02:00
portersky 78d0515e8b feat: add sphere scene with fixed cube-to-sphere mapping
Added scenes/sphere.{hpp,cpp} using the cube-to-sphere
approach from nrz.cpp, but with corrected math: vertices
are simply normalized to project onto the unit sphere
(the original used a broken formula with p=50.0 as an
exponent).

The sphere uses indexed geometry with position, normal,
and UV attributes, plus a simple diffuse lighting shader.

Press 1/2 to switch between cube and sphere scenes.
Updated .gitignore to exclude generated PNG screenshots.
2026-05-05 23:54:48 +02:00