Commit Graph

5 Commits

Author SHA1 Message Date
portersky 22d2bb1c40 refactor: separate window from opengl::context
Extract GLFW window management into a dedicated cbt::window
class (new files in cbt/). The opengl::context now only
handles GLAD setup and context activation (no more window
creation or GLFW init/terminate).

Updated main loop in cuber.cpp, CMakeLists.txt (to build
the new source), and AGENTS.md (docs + source layout).

Addresses the design note in context.cpp about mixing
concerns.
2026-05-05 23:37:19 +02:00
portersky 7a81b30d32 feat: enable Windows dark mode for GLFW window
- Add DwmSetWindowAttribute call for immersive dark mode
- Include glfw3native.h after glfw3.h on Windows
2026-05-05 22:52:24 +02:00
portersky 40ae94788e style: fix include ordering across all source files
- C++ std headers first, then third-party, then local
- Apply consistently in cbt/ and scenes/
2026-05-05 22:40:51 +02:00
portersky 9114eaabc6 style: switch to east const across the codebase
- const T* -> T const* in all headers and implementations
- const T& -> T const& for copy constructor/operator= deletes
- update AGENTS.md to document east const convention
2026-05-05 22:10:00 +02:00
portersky 90d013695d feat: add OpenGL abstraction layer with RAII resources
- Replace window class with cbt::opengl::context
- Add buffer resource (VBO, EBO, UBO, SSBO) with move semantics
- Add texture resource with format/type enums and filtering
- Add descriptor_set for Vulkan-style resource binding
- All resources use RAII with proper cleanup
2026-05-05 21:58:34 +02:00