- gfx::pipeline gains bind_vec3/bind_float for passing arbitrary
uniforms to shaders (used for light position/color)
- scene base gains on_mouse_drag virtual hook; cuber.cpp polls
left-mouse delta each frame and forwards it to the active scene
- cornell_box scene: 5-wall room (red/green/white), two pre-rotated
white boxes with proportions from the original paper, an unlit
ceiling light panel, and a point-light Lambert shader
- left-click drag orbits the camera around the scene origin;
pitch is clamped to ±80° to prevent gimbal flip
- key 3 / --scene cornell_box selects the scene