style: move public members first in class declarations

- Reorder all class headers to put public interface before private members
- Document convention in AGENTS.md
This commit is contained in:
2026-05-05 22:30:56 +02:00
parent e71c4d55cf
commit b6adb7c23a
8 changed files with 34 additions and 26 deletions
+4 -3
View File
@@ -30,9 +30,6 @@ enum class texture_type {
};
class texture {
GLuint m_id = 0;
texture_target m_target = texture_target::_2d;
public:
texture();
explicit texture(texture_target target);
@@ -52,6 +49,10 @@ public:
auto generate_mipmaps() -> void;
auto id() const -> GLuint;
auto valid() const -> bool;
private:
GLuint m_id = 0;
texture_target m_target = texture_target::_2d;
};
}