style: move public members first in class declarations

- Reorder all class headers to put public interface before private members
- Document convention in AGENTS.md
This commit is contained in:
2026-05-05 22:30:56 +02:00
parent e71c4d55cf
commit b6adb7c23a
8 changed files with 34 additions and 26 deletions
+3 -2
View File
@@ -7,8 +7,6 @@
namespace cbt::opengl {
class shader {
GLuint m_id = 0;
public:
shader();
~shader();
@@ -26,6 +24,9 @@ public:
auto unuse() const -> void;
auto id() const -> GLuint;
auto valid() const -> bool;
private:
GLuint m_id = 0;
};
}