feat: add OpenGL abstraction layer with RAII resources

- Replace window class with cbt::opengl::context
- Add buffer resource (VBO, EBO, UBO, SSBO) with move semantics
- Add texture resource with format/type enums and filtering
- Add descriptor_set for Vulkan-style resource binding
- All resources use RAII with proper cleanup
This commit is contained in:
2026-05-05 21:58:34 +02:00
parent f18e5e4adc
commit 90d013695d
36 changed files with 2139 additions and 55 deletions
+30
View File
@@ -0,0 +1,30 @@
#pragma once
#include <string>
#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
namespace cbt::opengl {
class context {
GLFWwindow* m_window = nullptr;
bool m_initialized = false;
static auto init() -> bool;
static auto terminate() -> void;
static auto setup_gl() -> bool;
static auto print_info() -> void;
public:
explicit context(std::string title, int width, int height);
~context();
auto should_close() const -> bool;
auto valid() const -> bool;
auto swap_buffers() -> void;
auto poll_events() -> void;
auto raw() const -> GLFWwindow*;
};
}