feat: add OpenGL abstraction layer with RAII resources
- Replace window class with cbt::opengl::context - Add buffer resource (VBO, EBO, UBO, SSBO) with move semantics - Add texture resource with format/type enums and filtering - Add descriptor_set for Vulkan-style resource binding - All resources use RAII with proper cleanup
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@@ -14,7 +14,12 @@ find_package(glad REQUIRED)
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find_package(asio REQUIRED)
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# Target setup
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add_executable(cuber "cuber.cpp" "cbt/window.cpp")
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add_executable(cuber "cuber.cpp"
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"cbt/opengl/context.cpp"
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"cbt/opengl/buffer.cpp"
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"cbt/opengl/texture.cpp"
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"cbt/opengl/descriptor.cpp"
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)
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target_include_directories(cuber PRIVATE ".")
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target_compile_features(cuber PRIVATE cxx_std_23)
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target_link_libraries(cuber PRIVATE fmt::fmt glfw::glfw glad::glad asio::asio)
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