feat: add sphere scene with fixed cube-to-sphere mapping
Added scenes/sphere.{hpp,cpp} using the cube-to-sphere
approach from nrz.cpp, but with corrected math: vertices
are simply normalized to project onto the unit sphere
(the original used a broken formula with p=50.0 as an
exponent).
The sphere uses indexed geometry with position, normal,
and UV attributes, plus a simple diffuse lighting shader.
Press 1/2 to switch between cube and sphere scenes.
Updated .gitignore to exclude generated PNG screenshots.
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-1
@@ -55,10 +55,20 @@ target_compile_options(scenes_cube PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(scenes_cube PRIVATE ${BASE_DEFINITIONS})
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target_link_libraries(scenes_cube PUBLIC cbt_scene glm::glm)
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# Sphere scene
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add_library(scenes_sphere STATIC
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"scenes/sphere.cpp"
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)
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target_include_directories(scenes_sphere PRIVATE ".")
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target_compile_features(scenes_sphere PRIVATE cxx_std_23)
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target_compile_options(scenes_sphere PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(scenes_sphere PRIVATE ${BASE_DEFINITIONS})
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target_link_libraries(scenes_sphere PUBLIC cbt_scene glm::glm)
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# Main executable
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add_executable(cuber "cuber.cpp")
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target_include_directories(cuber PRIVATE ".")
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target_compile_features(cuber PRIVATE cxx_std_23)
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target_compile_options(cuber PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(cuber PRIVATE ${BASE_DEFINITIONS})
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target_link_libraries(cuber PRIVATE cbt_scene scenes_cube asio::asio ${BASE_LIBRARIES})
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target_link_libraries(cuber PRIVATE cbt_scene scenes_cube scenes_sphere asio::asio ${BASE_LIBRARIES})
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