feat: add Cornell Box scene with orbit camera
- gfx::pipeline gains bind_vec3/bind_float for passing arbitrary uniforms to shaders (used for light position/color) - scene base gains on_mouse_drag virtual hook; cuber.cpp polls left-mouse delta each frame and forwards it to the active scene - cornell_box scene: 5-wall room (red/green/white), two pre-rotated white boxes with proportions from the original paper, an unlit ceiling light panel, and a point-light Lambert shader - left-click drag orbits the camera around the scene origin; pitch is clamped to ±80° to prevent gimbal flip - key 3 / --scene cornell_box selects the scene
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@@ -12,6 +12,13 @@ target_compile_options(scenes_sphere PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(scenes_sphere PRIVATE ${BASE_DEFINITIONS})
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target_link_libraries(scenes_sphere PUBLIC cbt_scene glm::glm)
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add_library(scenes_cornell_box STATIC "cornell_box.cpp")
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target_include_directories(scenes_cornell_box PRIVATE "." "..")
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target_compile_features(scenes_cornell_box PRIVATE cxx_std_23)
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target_compile_options(scenes_cornell_box PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(scenes_cornell_box PRIVATE ${BASE_DEFINITIONS})
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target_link_libraries(scenes_cornell_box PUBLIC cbt_scene glm::glm)
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# Convenience interface for all scenes
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add_library(scenes INTERFACE)
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target_link_libraries(scenes INTERFACE scenes_cube scenes_sphere)
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target_link_libraries(scenes INTERFACE scenes_cube scenes_sphere scenes_cornell_box)
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