feat: add Cornell Box scene with orbit camera
- gfx::pipeline gains bind_vec3/bind_float for passing arbitrary uniforms to shaders (used for light position/color) - scene base gains on_mouse_drag virtual hook; cuber.cpp polls left-mouse delta each frame and forwards it to the active scene - cornell_box scene: 5-wall room (red/green/white), two pre-rotated white boxes with proportions from the original paper, an unlit ceiling light panel, and a point-light Lambert shader - left-click drag orbits the camera around the scene origin; pitch is clamped to ±80° to prevent gimbal flip - key 3 / --scene cornell_box selects the scene
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@@ -50,6 +50,8 @@ public:
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auto valid() const -> bool;
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auto draw(glm::mat4 const& model, glm::mat4 const& view, glm::mat4 const& proj) const -> void;
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auto bind_texture(char const* sampler_name, std::uint32_t texture_id, std::uint32_t unit = 0) const -> void;
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auto bind_vec3(char const* name, glm::vec3 const& v) const -> void;
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auto bind_float(char const* name, float v) const -> void;
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private:
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struct impl;
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