style: fix include ordering across all source files

- C++ std headers first, then third-party, then local
- Apply consistently in cbt/ and scenes/
This commit is contained in:
2026-05-05 22:40:51 +02:00
parent 0c8af1dc0f
commit 40ae94788e
9 changed files with 30 additions and 31 deletions
+2 -2
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@@ -1,7 +1,7 @@
#include "cbt/opengl/buffer.hpp"
#include "glad/glad.h"
#include "cbt/opengl/buffer.hpp"
namespace cbt::opengl {
buffer::buffer() {
+5 -6
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@@ -1,12 +1,11 @@
#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
#include "cbt/opengl/context.hpp"
#include <string_view>
#include "glad/glad.h"
#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
#include "fmt/std.h"
#include "glad/glad.h"
#include "cbt/opengl/context.hpp"
namespace cbt::opengl {
+2 -2
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@@ -1,7 +1,7 @@
#include "cbt/opengl/descriptor.hpp"
#include "glad/glad.h"
#include "cbt/opengl/descriptor.hpp"
namespace cbt::opengl {
descriptor_set::descriptor_set() {}
+3 -3
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@@ -1,12 +1,12 @@
#pragma once
#include "cbt/opengl/buffer.hpp"
#include "cbt/opengl/texture.hpp"
#include <array>
#include <optional>
#include <vector>
#include "cbt/opengl/buffer.hpp"
#include "cbt/opengl/texture.hpp"
namespace cbt::opengl {
struct descriptor_binding {
+2 -2
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@@ -1,10 +1,10 @@
#include "cbt/opengl/shader.hpp"
#include <iostream>
#include <string>
#include "fmt/std.h"
#include "cbt/opengl/shader.hpp"
namespace cbt::opengl {
shader::shader() {}
+2 -2
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@@ -1,7 +1,7 @@
#include "cbt/opengl/texture.hpp"
#include "glad/glad.h"
#include "cbt/opengl/texture.hpp"
namespace cbt::opengl {
texture::texture() {
+5 -5
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@@ -1,12 +1,12 @@
#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
#include "cbt/opengl/context.hpp"
#include "scenes/cube.hpp"
#include <csignal>
#include <asio.hpp>
#include "GLFW/glfw3.h"
#include "asio.hpp"
#include "cbt/opengl/context.hpp"
#include "scenes/cube.hpp"
auto main(int, char const*[]) -> int {
auto ctx = cbt::opengl::context("cuber", 1280, 720);
+4 -5
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@@ -1,11 +1,10 @@
#include "scenes/cube.hpp"
#include <array>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "glad/glad.h"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtc/type_ptr.hpp"
#include "scenes/cube.hpp"
namespace cbt::scenes {
+5 -4
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@@ -1,13 +1,14 @@
#pragma once
#include <chrono>
#include "glm/glm.hpp"
#include "cbt/scene.hpp"
#include "cbt/opengl/shader.hpp"
#include "cbt/opengl/buffer.hpp"
#include "cbt/opengl/shader.hpp"
#include "cbt/opengl/vao.hpp"
#include <glm/glm.hpp>
namespace cbt::scenes {
class cube final : public scene {