style: fix include ordering across all source files

- C++ std headers first, then third-party, then local
- Apply consistently in cbt/ and scenes/
This commit is contained in:
2026-05-05 22:40:51 +02:00
parent 0c8af1dc0f
commit 40ae94788e
9 changed files with 30 additions and 31 deletions
+5 -5
View File
@@ -1,12 +1,12 @@
#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
#include "cbt/opengl/context.hpp"
#include "scenes/cube.hpp"
#include <csignal>
#include <asio.hpp>
#include "GLFW/glfw3.h"
#include "asio.hpp"
#include "cbt/opengl/context.hpp"
#include "scenes/cube.hpp"
auto main(int, char const*[]) -> int {
auto ctx = cbt::opengl::context("cuber", 1280, 720);