style: fix include ordering across all source files
- C++ std headers first, then third-party, then local - Apply consistently in cbt/ and scenes/
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@@ -1,10 +1,10 @@
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#include "cbt/opengl/shader.hpp"
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#include <iostream>
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#include <string>
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#include "fmt/std.h"
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#include "cbt/opengl/shader.hpp"
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namespace cbt::opengl {
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shader::shader() {}
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