refactor: separate window from opengl::context
Extract GLFW window management into a dedicated cbt::window class (new files in cbt/). The opengl::context now only handles GLAD setup and context activation (no more window creation or GLFW init/terminate). Updated main loop in cuber.cpp, CMakeLists.txt (to build the new source), and AGENTS.md (docs + source layout). Addresses the design note in context.cpp about mixing concerns.
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#pragma once
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#include <string>
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#define GLFW_INCLUDE_NONE
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#include "GLFW/glfw3.h"
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namespace cbt {
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class window {
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public:
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explicit window(std::string title, int width, int height);
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~window();
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auto should_close() const -> bool;
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auto valid() const -> bool;
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auto swap_buffers() -> void;
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auto poll_events() -> void;
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auto raw() const -> GLFWwindow*;
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private:
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GLFWwindow* m_window = nullptr;
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bool m_glfw_initialized = false;
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static auto init_glfw() -> bool;
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static auto terminate_glfw() -> void;
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};
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}
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