refactor: separate window from opengl::context

Extract GLFW window management into a dedicated cbt::window
class (new files in cbt/). The opengl::context now only
handles GLAD setup and context activation (no more window
creation or GLFW init/terminate).

Updated main loop in cuber.cpp, CMakeLists.txt (to build
the new source), and AGENTS.md (docs + source layout).

Addresses the design note in context.cpp about mixing
concerns.
This commit is contained in:
2026-05-05 23:37:19 +02:00
parent 7a81b30d32
commit 22d2bb1c40
7 changed files with 140 additions and 93 deletions
+86
View File
@@ -0,0 +1,86 @@
#ifdef _WIN32
#include <dwmapi.h>
#include <windows.h>
#endif
#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
#ifdef _WIN32
#define GLFW_EXPOSE_NATIVE_WIN32
#include "GLFW/glfw3native.h"
#endif
#include "fmt/std.h"
#include "cbt/window.hpp"
namespace cbt {
auto window::init_glfw() -> bool {
if (!glfwInit()) {
fmt::print("Failed to initialize GLFW\n");
return false;
}
return true;
}
auto window::terminate_glfw() -> void {
glfwTerminate();
}
window::window(std::string title, int width, int height) {
if (!init_glfw()) {
return;
}
m_glfw_initialized = true;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
m_window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
if (!m_window) {
fmt::print("Failed to create window\n");
terminate_glfw();
m_glfw_initialized = false;
return;
}
#ifdef _WIN32
auto hwnd = glfwGetWin32Window(m_window);
BOOL use_dark_mode = TRUE;
DwmSetWindowAttribute(hwnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &use_dark_mode, sizeof(use_dark_mode));
#endif
}
window::~window() {
if (m_window) {
glfwDestroyWindow(m_window);
}
if (m_glfw_initialized) {
terminate_glfw();
}
}
auto window::should_close() const -> bool {
return m_window && glfwWindowShouldClose(m_window);
}
auto window::valid() const -> bool {
return m_window != nullptr;
}
auto window::swap_buffers() -> void {
glfwSwapBuffers(m_window);
}
auto window::poll_events() -> void {
glfwPollEvents();
}
auto window::raw() const -> GLFWwindow* {
return m_window;
}
}