refactor: separate window from opengl::context
Extract GLFW window management into a dedicated cbt::window class (new files in cbt/). The opengl::context now only handles GLAD setup and context activation (no more window creation or GLFW init/terminate). Updated main loop in cuber.cpp, CMakeLists.txt (to build the new source), and AGENTS.md (docs + source layout). Addresses the design note in context.cpp about mixing concerns.
This commit is contained in:
@@ -34,7 +34,7 @@ To add a new dependency:
|
||||
|
||||
The project is split into static libraries:
|
||||
|
||||
- **`cbt_opengl`** — OpenGL abstraction (context, buffer, texture, vao, shader, descriptor)
|
||||
- **`cbt_opengl`** — OpenGL abstraction and window management (window, context, buffer, texture, vao, shader, descriptor)
|
||||
- **`cbt_scene`** — Base scene class
|
||||
- **`scenes_cube`** — Cube scene implementation
|
||||
|
||||
@@ -102,8 +102,10 @@ cuber/
|
||||
cbt/ # Project namespace (utilities)
|
||||
scene.hpp # Base scene class
|
||||
scene.cpp # Scene implementation
|
||||
window.hpp # GLFW window RAII wrapper
|
||||
window.cpp # Window implementation
|
||||
opengl/ # OpenGL abstraction layer
|
||||
context.hpp # OpenGL context RAII wrapper
|
||||
context.hpp # OpenGL context RAII wrapper (GLAD setup)
|
||||
context.cpp # Context implementation
|
||||
buffer.hpp # Buffer resource (VBO, EBO, UBO, SSBO)
|
||||
buffer.cpp # Buffer implementation
|
||||
|
||||
Reference in New Issue
Block a user