Replace em dashes with colons in tdd skill. Split combined\nshell commands in git skill into separate fenced blocks with\nlabels.
5.9 KiB
name, description
| name | description |
|---|---|
| tdd | Test-driven development with Unity and CMock. Use when adding new modules, writing tests, mocking dependencies, or following Red-Green-Refactor in projects scaffolded from the ctdd template. |
TDD Skill
Replace
<src>/with the project source directory (e.g.ctdd/,src/). Replace<module>with the module name (e.g.counter,timer).
Quick Reference
| Action | Command |
|---|---|
| Configure (default) | cmake -S . -B build -G Ninja |
| Configure (coverage) | cmake -S . -B build-cov -G Ninja -DENABLE_COVERAGE=ON |
| Build | ninja -C build |
| Run tests (full output) | ninja -C build check |
| Run tests (summary) | ninja -C build test |
| Run tests + coverage | ninja -C build-cov coverage |
Red-Green-Refactor
Every change to <src>/ follows this cycle:
- RED : Write a failing test. Confirm it fails.
- GREEN : Write the minimum code to pass. Confirm it passes.
- REFACTOR : Clean up without changing behavior. Tests still pass.
Never skip the RED step. If the test passes immediately, you wrote the test before the implementation was missing.
Adding a New Module
1. Write the header
Create <src>/<module>.h with the public prototype(s).
C:
#pragma once
#include <stddef.h>
int fn_name(int arg);
C++:
#pragma once
#include <cstddef>
auto fn_name(int arg) -> int;
2. Write the test
Create tests/test_<module>.c. Two patterns exist:
State-based (pure functions, no mocks):
#include "unity.h"
#include "<src>/<module>.h"
void setUp(void) {}
void tearDown(void) {}
void test_fn_name_returns_expected(void) {
TEST_ASSERT_EQUAL_INT(42, fn_name(1));
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_fn_name_returns_expected);
return UNITY_END();
}
Interaction-based (mocking a dependency):
#include "unity.h"
#include "<src>/<module>.h"
#include "Mock<dep>.h"
void setUp(void) { Mock<dep>_Init(); }
void tearDown(void) { Mock<dep>_Verify(); Mock<dep>_Destroy(); }
void test_fn_calls_dep(void) {
dep_fn_ExpectAndReturn(arg, expected);
TEST_ASSERT_TRUE(fn_name());
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_fn_calls_dep);
return UNITY_END();
}
3. Register the test in tests/CMakeLists.txt
Add after existing test targets, before the check target:
State-based (no mock):
add_executable(test_<module> test_<module>.c)
target_include_directories(test_<module> PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_<module> PRIVATE <src>_<module> Unity::Unity)
target_compile_features(test_<module> PRIVATE c_std_23)
add_test(NAME test_<module> COMMAND test_<module>)
list(APPEND TEST_TARGETS test_<module>)
Interaction-based (with mock):
add_executable(test_<module> test_<module>.c)
target_include_directories(test_<module> PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_<module> PRIVATE <src>_<module> Unity::Unity CMock::CMock)
target_compile_features(test_<module> PRIVATE c_std_23)
cmock_generate_mock(test_<module> "${CMAKE_SOURCE_DIR}/<src>/<dep>.h")
add_test(NAME test_<module> COMMAND test_<module>)
list(APPEND TEST_TARGETS test_<module>)
4. Stub the implementation
Create <src>/<module>.c with a dummy return:
C:
#include "<src>/<module>.h"
int fn_name(int arg) {
return 0;
}
C++:
#include "<src>/<module>.h"
auto fn_name(int arg) -> int {
return 0;
}
Register the library in <src>/CMakeLists.txt:
add_library(<src>_<module> <module>.c)
target_include_directories(<src>_<module> PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_compile_features(<src>_<module> PRIVATE c_std_23)
5. Confirm RED
ninja -C build check
The test must fail. If it does not, something is wrong.
6. Implement and confirm GREEN
Write the real implementation. Run tests again:
ninja -C build check
All tests must pass.
CMock Patterns
Expecting a call with arguments
dep_fn_Expect(arg1, arg2);
Expecting a call and returning a value
dep_fn_ExpectAndReturn(arg, expected_value);
Verifying a call was NOT made
Do not set any _Expect. If the function is called, CMock fails
automatically in tearDown.
Multiple calls
dep_fn_ExpectAndReturn(first_call_arg, first_return);
dep_fn_ExpectAndReturn(second_call_arg, second_return);
Calls are matched in order.
Test Naming
test_<function>_<scenario>- Use present tense:
test_upper_converts_lowercase - Cover: happy path, edge cases, boundaries, and error conditions
Unity Assertions
| Assertion | Use |
|---|---|
TEST_ASSERT_TRUE(x) |
Boolean true |
TEST_ASSERT_FALSE(x) |
Boolean false |
TEST_ASSERT_EQUAL_INT(a, b) |
Integer equality |
TEST_ASSERT_EQUAL_STRING(a, b) |
String equality |
TEST_ASSERT_NULL(p) |
Null pointer |
TEST_ASSERT_NOT_NULL(p) |
Non-null pointer |
Coverage
To check coverage after tests:
ninja -C build-cov coverage
Open build-cov/coverage/index.html in a browser.
Checklist
Before considering a task done:
- Header declares the public API
- Test covers at least one happy path, one edge case
- Test registered in
tests/CMakeLists.txt - Library registered in
<src>/CMakeLists.txt(if new module) ninja -C build checkpasses with zero failures- No semicolons after closing braces
- Trailing return type on all functions
- East const (
char const*) snake_casenaming