102 lines
3.3 KiB
CMake
102 lines
3.3 KiB
CMake
# ==============================================================================
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# Platform Detection
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# ==============================================================================
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# This module detects the current platform and compiler, setting IS_* variables
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# that can be used throughout the build system for conditional logic.
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#
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# Compiler flags set:
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# IS_CLANG_OR_GCC - TRUE if using Clang or GCC compiler
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# IS_MSVC - TRUE if using Microsoft Visual C++ compiler
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#
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# Platform flags set:
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# IS_WINDOWS - TRUE if building for Windows
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# IS_LINUX - TRUE if building for Linux
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# IS_MACOS - TRUE if building for macOS
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# IS_IOS - TRUE if building for iOS
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# IS_ANDROID - TRUE if building for Android
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# IS_EMSCRIPTEN - TRUE if building for WebAssembly via Emscripten
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#
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# Architecture flags set:
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# ARCH - Normalized architecture name (amd64, arm64, wasm, etc.)
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# IS_AMD64 - TRUE if building for x86_64/amd64
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# IS_ARM64 - TRUE if building for arm64/aarch64
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# ==============================================================================
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# ------------------------------------------------------------------------------
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# Compiler Detection
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# ------------------------------------------------------------------------------
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set(IS_CLANG_OR_GCC FALSE)
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set(IS_MSVC FALSE)
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if(MSVC)
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set(IS_MSVC TRUE)
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elseif(CMAKE_C_COMPILER_ID MATCHES "Clang|GNU")
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set(IS_CLANG_OR_GCC TRUE)
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endif()
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# ------------------------------------------------------------------------------
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# Platform Detection
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# ------------------------------------------------------------------------------
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set(IS_WINDOWS FALSE)
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set(IS_LINUX FALSE)
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set(IS_MACOS FALSE)
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set(IS_IOS FALSE)
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set(IS_ANDROID FALSE)
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set(IS_EMSCRIPTEN FALSE)
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if(EMSCRIPTEN)
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message(STATUS "Platform: Emscripten")
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set(IS_EMSCRIPTEN TRUE)
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elseif(ANDROID)
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message(STATUS "Platform: Android")
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set(IS_ANDROID TRUE)
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elseif(APPLE)
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if(IOS)
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message(STATUS "Platform: iOS")
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set(IS_IOS TRUE)
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else()
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message(STATUS "Platform: macOS")
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set(IS_MACOS TRUE)
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endif()
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elseif(WIN32)
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message(STATUS "Platform: Windows")
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set(IS_WINDOWS TRUE)
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elseif(UNIX)
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message(STATUS "Platform: Linux")
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set(IS_LINUX TRUE)
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else()
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message(FATAL_ERROR "Unknown platform!")
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endif()
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# ------------------------------------------------------------------------------
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# Architecture Detection
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# ------------------------------------------------------------------------------
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set(ARCH "")
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set(IS_AMD64 FALSE)
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set(IS_ARM64 FALSE)
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if (IS_EMSCRIPTEN)
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set(ARCH "wasm")
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elseif(DEFINED CMAKE_OSX_ARCHITECTURES)
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# Cross-compile on macOS (e.g. iOS simulator on Apple Silicon)
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set(ARCH "${CMAKE_OSX_ARCHITECTURES}")
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elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^aarch64|^arm64|^ARM64")
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set(ARCH "arm64")
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elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^x86_64|^AMD64|^x64")
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set(ARCH "amd64")
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elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^armv[0-9]")
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set(ARCH "arm")
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elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^i[3-6]86")
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set(ARCH "x86")
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else()
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set(ARCH "${CMAKE_SYSTEM_PROCESSOR}")
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endif()
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if(ARCH STREQUAL "amd64")
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set(IS_AMD64 TRUE)
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elseif(ARCH STREQUAL "arm64")
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set(IS_ARM64 TRUE)
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endif()
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message(STATUS "Architecture: ${ARCH}")
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