# ctdd A C23 project wired for test-driven development using [Unity](https://github.com/ThrowTheSwitch/Unity) and [CMock](https://github.com/ThrowTheSwitch/CMock). All dependencies are fetched automatically via CMake `FetchContent` — no manual installation required beyond the tools listed below. ## Requirements | Tool | Purpose | | ------------------- | --------------------- | | CMake ≥ 3.21 | Build system | | Ninja | Build backend | | C23 compiler | GCC 14+, Clang 18+ | | Ruby ≥ 3.0 | CMock mock generation | ## Build ```sh cmake -S . -B build -G Ninja ninja -C build ``` ## Test ```sh ninja -C build test # summary output ctest --test-dir build -V # verbose (shows each test name) ``` Run a single suite directly for the clearest output: ```sh ./build/tests/test_str.exe ./build/tests/test_report.exe ``` ## Run ```sh ./build/main.exe # Windows ./build/main # Linux / macOS ``` ## Adding a new module (TDD workflow) ### 1. Write the header ```c // ctdd/counter.h #pragma once int counter_increment(int value); ``` ### 2. Write a failing test ```c // tests/test_counter.c #include "unity.h" #include "ctdd/counter.h" void setUp(void) {} void tearDown(void) {} void test_increment_adds_one(void) { TEST_ASSERT_EQUAL_INT(2, counter_increment(1)); } int main(void) { UNITY_BEGIN(); RUN_TEST(test_increment_adds_one); return UNITY_END(); } ``` ### 3. Register the test in `tests/CMakeLists.txt` ```cmake add_executable(test_counter test_counter.c) target_include_directories(test_counter PRIVATE "${CMAKE_SOURCE_DIR}") target_link_libraries(test_counter PRIVATE ctdd_counter Unity::Unity) target_compile_features(test_counter PRIVATE c_std_23) add_test(NAME test_counter COMMAND test_counter) ``` ### 4. Add a stub, confirm RED, then implement GREEN Stub `ctdd/counter.c` with `return 0;`, run tests to see the failure, then implement the real logic and confirm they pass. ## Mocking a dependency If your module calls an external function (e.g. `log_message`), generate a mock from its header and add it to the test target: ```cmake # tests/CMakeLists.txt add_executable(test_mymodule test_mymodule.c) target_link_libraries(test_mymodule PRIVATE ctdd_mymodule Unity::Unity CMock::CMock) target_compile_features(test_mymodule PRIVATE c_std_23) cmock_generate_mock(test_mymodule "${CMAKE_SOURCE_DIR}/ctdd/logger.h") add_test(NAME test_mymodule COMMAND test_mymodule) ``` CMock generates `Mocklogger.h` into the build directory. Include it and use the generated API in your test: ```c #include "Mocklogger.h" void setUp(void) { Mocklogger_Init(); } void tearDown(void) { Mocklogger_Verify(); Mocklogger_Destroy(); } void test_something_logs(void) { log_message_Expect("expected string"); my_function_under_test(); } ``` The `_Expect` call records the expected argument. CMock verifies the actual argument matches at call time using string comparison, and `Mocklogger_Verify` confirms the expected number of calls were made.