# AGENTS.md ## Project Overview `ctdd` is a C23 template project wired for test-driven development using Unity and CMock. Use it as the core template when scaffolding new projects. For TDD workflows (adding modules, writing tests, mocking), load the `tdd` skill with `/skill:tdd`. For build configuration (dependencies, coverage, sanitizers), load the `cmake` skill with `/skill:cmake`. For committing, tagging, and branching, load the `git` skill with `/skill:git`. ## Build System - **Generator:** Ninja - **CMake minimum:** 3.21 - **C standard:** C23 ### Commands Configure (default): ```sh cmake -S . -B build -G Ninja ``` Configure with coverage: ```sh cmake -S . -B build-cov -G Ninja -DENABLE_COVERAGE=ON ``` Build: ```sh ninja -C build ``` Run tests (full Unity output, colored): ```sh ninja -C build check ``` Run tests (CTest summary only): ```sh ninja -C build test ``` Run tests and generate coverage HTML: ```sh ninja -C build-cov coverage ``` Run (Linux/macOS): ```sh ./build/main ``` Run (Windows): ```sh ./build/main.exe ``` ### Dependencies Dependencies are managed via custom `Find*.cmake` scripts in `deps/`. These scripts use `FetchContent` under the hood to download and build libraries automatically. To add a new dependency: 1. Add the corresponding `Find.cmake` to `deps/` 2. Add `find_package( REQUIRED)` to `CMakeLists.txt` 3. Link with `::` in `target_link_libraries()` ### CMake Module Path `deps/` is added to `CMAKE_MODULE_PATH` so `find_package()` resolves to the custom scripts instead of system-installed packages. ## Coding Conventions ### C - **Language:** C23 - **East const** (e.g. `char const*` not `const char*`) - **4-space indentation** - `<>` includes for system headers (C stdlib, OS, etc.) - `""` includes for third-party and local headers - **Naming:** `snake_case` for variables, functions, and structs - **Naming:** `SCREAMING_SNAKE_CASE` only for macros and constants ### C++ - **Trailing return type** for function signatures (e.g. `auto fn() -> void`) - `auto` for obvious types (e.g. `auto main(...) -> int`) - **No semicolons after closing braces** for namespaces/classes - **Trailing return type** for all function definitions, including operators (e.g. `auto operator=(T&&) noexcept -> T&`) - **Public members first** in class declarations, private members at the bottom ### Include Order Both C and C++ follow the same include order: 1. C++ standard library headers (``, ``, etc.) 2. *(blank line)* 3. C standard library headers (``, ``, etc.) 4. *(blank line)* 5. OS-specific headers (Windows API, POSIX, etc.) 6. *(blank line)* 7. Third-party dependencies (`"fmt/core.h"`, etc.) 8. *(blank line)* 9. Local/project headers ## Shell Scripts - Always use `#!/bin/sh` shebang for shell scripts - Scripts must be POSIX compliant (no bashisms) - When providing commands to users: - Windows/PowerShell: use `` ` `` for line continuation - Unix/Linux/macOS: use `\` for line continuation ## Commit Messages - Follow the 50/72 rule: - Subject line: max 50 characters - Body lines: wrapped at 72 characters - Use conventional commit prefixes (`feat:`, `fix:`, `docs:`, `chore:`, etc.) - Separate subject from body with a blank line - Do **not** add yourself as a co-author (`Co-Authored-By:` trailers are forbidden) Example: ``` feat: add stopwatch timer Replace Hello World with a live stopwatch that prints elapsed time in HH:MM:SS.mmm format, updating every 10ms with color output. ``` ## Documentation (Markdown) - Wrap normal text and lists at **max 80 columns** (for readability in terminals and editors). - **Exceptions**: Tables and code blocks (```` ``` ````) can exceed 80 columns when formatting requires it (e.g. trees, alignment). - Use standard Markdown: `**bold**`, `` `inline code` ``, `##` headings, `-` or numbered lists, fenced code blocks with language hints (```` ```cpp ````, ```` ```sh ````). - Keep examples concise, up-to-date, and self-documenting. - Do not use em dashes (`—`). Use a colon or rewrite the sentence. - Each shell command gets its own fenced code block; do **not** combine multiple commands into one block. Precede each block with a short plain-text label describing what the command does: Setup build: ```sh cmake -S . -B build -G Ninja ``` - This file (`AGENTS.md`) follows its own rules. ## Source Layout ```text ctdd/ str.h / str.c Pure string utilities (no dependencies) report.h / report.c Formats a value and calls log_message() logger.h / logger.c Real log_message via printf to stdout main.c Entry point tests/ test_str.c Unity state-based tests for ctdd/str test_report.c Interaction-based tests using CMock deps/ FindUnity.cmake Fetches Unity v2.6.1 via ZIP FindCMock.cmake Fetches CMock v2.6.0 via ZIP ``` ## Behavioral Guidelines Reduce common LLM coding mistakes. Bias toward caution over speed. For trivial tasks, use judgment. ### Think Before Coding - State assumptions explicitly. If uncertain, ask. - If multiple interpretations exist, present them, don't pick silently. - If something is unclear, stop. Name what's confusing. Ask. ### Simplicity First Minimum code that solves the problem. Nothing speculative. - No features beyond what was asked. - No abstractions for single-use code. - If you write 200 lines and it could be 50, rewrite it. ### Surgical Changes Touch only what you must. Clean up only your own mess. - Don't "improve" adjacent code, comments, or formatting. - Don't refactor things that aren't broken. - Match existing style, even if you'd do it differently. - Remove imports/variables/functions that YOUR changes made unused. - Don't remove pre-existing dead code unless asked. ### Goal-Driven Execution Transform tasks into verifiable goals: - "Add validation" means: write tests for invalid inputs, then pass. - "Fix the bug" means: write a test that reproduces it, then pass. - "Refactor X" means: ensure tests pass before and after.