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[*]
end_of_line = LF
charset = utf-8
indent_style = space
indent_size = 4
insert_final_newline = true
[*.{yml,json,lua,md,html}]
charset = utf-8
indent_style = space
indent_size = 2
[Makefile]
indent_style = tab
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# CMake
build
build-*
cmake-build-*
# Editors
.vscode
.idea
.ccls
.ccls-cache
.cache
compile_commands.json
# macOS
.DS_Store
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# AGENTS.md
## Project Overview
`cuber` is an OpenGL 3D renderer with multiple scenes.
## Build System
- **Generator:** Ninja
- **CMake minimum:** 3.21
- **C standard:** C23
### Commands
```sh
cmake -S . -B build -G Ninja
ninja -C build # build
ninja -C build test # run tests
./build/main # run (Linux/macOS)
./build/main.exe # run (Windows)
```
### Dependencies
Dependencies are managed via custom `Find*.cmake` scripts in `deps/`.
These scripts use `FetchContent` under the hood to download and build
libraries automatically.
To add a new dependency:
1. Add the corresponding `Find<name>.cmake` to `deps/`
2. Add `find_package(<name> REQUIRED)` to `CMakeLists.txt`
3. Link with `<name>::<name>` in `target_link_libraries()`
### Static Libraries
The project is split into static libraries:
- **`cbt_opengl`** — OpenGL abstraction and window management (window,
context, buffer, texture, vao, shader, descriptor)
- **`cbt_scene`** — Base scene class
- **`scenes_cube`** — Spinning cube scene implementation
- **`scenes_sphere`** — Cube-to-sphere mapped mesh with diffuse lighting
### CMake Module Path
`deps/` is added to `CMAKE_MODULE_PATH` so `find_package()` resolves
to the custom scripts instead of system-installed packages.
## Coding Conventions
- **Language:** C23
- **Trailing return type** for function signatures (e.g. `auto fn() -> void`)
- **4-space indentation**
- **No semicolons after closing braces** for namespaces/classes
- `auto` for obvious types (e.g. `auto main(...) -> int`)
- **East const** (e.g. `char const*` not `const char*`)
- **Trailing return type** for all function definitions, including
operators (e.g. `auto operator=(T&&) noexcept -> T&`)
- **Public members first** in class declarations, private members at the
bottom
- `<>` includes only for system headers (std, OS, etc.)
- `""` includes for third-party dependencies (e.g. `fmt`,
`nlohmann/json`)
- **Naming:** `snake_case` for variables, functions, and classes
- **Naming:** `SCREAMING_SNAKE_CASE` only for macros and constants
- Include order:
1. C++ standard library headers (`<chrono>`, `<vector>`, etc.)
2. *(blank line)*
3. C standard library headers (`<stdlib.h>`, `<string.h>`, etc.)
4. *(blank line)*
5. OS-specific headers (Windows API, POSIX, etc.)
6. *(blank line)*
7. Third-party dependencies (`"fmt/core.h"`, etc.)
8. *(blank line)*
9. Local/project headers
## Shell Scripts
- Always use `#!/bin/sh` shebang for shell scripts
- Scripts must be POSIX compliant (no bashisms)
- When providing commands to users:
- Windows/PowerShell: use `` ` `` for line continuation
- Unix/Linux/macOS: use `\` for line continuation
## Commit Messages
- Follow the 50/72 rule:
- Subject line: max 50 characters
- Body lines: wrapped at 72 characters
- Use conventional commit prefixes (`feat:`, `fix:`, `docs:`, `chore:`,
etc.)
- Separate subject from body with a blank line
Example:
```
feat: add stopwatch timer
Replace Hello World with a live stopwatch that prints elapsed time
in HH:MM:SS.mmm format, updating every 10ms with color output.
```
## Documentation (Markdown)
- Wrap normal text and lists at **max 80 columns** (for readability in
terminals and editors).
- **Exceptions**: Tables and code blocks (```` ``` ````) can exceed 80
columns when formatting requires it (e.g. trees, alignment).
- Use standard Markdown: `**bold**`, `` `inline code` ``, `##` headings,
`-` or numbered lists, fenced code blocks with language hints
(```` ```cpp ````, ```` ```sh ````).
- Keep examples concise, up-to-date, and self-documenting.
- This file (`AGENTS.md`) follows its own rules.
## Source Layout
```text
ctdd/
str.h / str.c Pure string utilities (no dependencies)
report.h / report.c Formats a value and calls log_message()
logger.h / logger.c Real log_message — printf to stdout
main.c Entry point
tests/
test_str.c Unity state-based tests for ctdd/str
test_report.c Interaction-based tests using CMock
deps/
FindUnity.cmake Fetches Unity v2.6.1 via ZIP
FindCMock.cmake Fetches CMock v2.6.0 via ZIP
```
## Platform Support
The project supports Windows, Linux, Emscripten, and Android via
`Platform.cmake` and `Flags.cmake` in `deps/`.
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cmake_minimum_required(VERSION 3.21)
project(ctdd VERSION 0.1.0)
# CMake configuration
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/deps")
# Platform flags
include(Platform)
include(Flags)
# Example Library
add_subdirectory(ctdd)
# Main executable
add_executable(main main.c)
target_include_directories(main PRIVATE .)
target_compile_features(main PRIVATE c_std_23)
target_link_libraries(main PRIVATE ctdd_str ctdd_report ctdd_logger)
# Testing
enable_testing()
add_subdirectory(tests)
# IDE configuration
include(IDE)
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# ctdd
A C23 project wired for test-driven development using
[Unity](https://github.com/ThrowTheSwitch/Unity) and
[CMock](https://github.com/ThrowTheSwitch/CMock).
All dependencies are fetched automatically via CMake `FetchContent` — no
manual installation required beyond the tools listed below.
## Requirements
| Tool | Purpose |
| ------------------- | --------------------- |
| CMake ≥ 3.21 | Build system |
| Ninja | Build backend |
| C23 compiler | GCC 14+, Clang 18+ |
| Ruby ≥ 3.0 | CMock mock generation |
## Build
```sh
cmake -S . -B build -G Ninja
ninja -C build
```
## Test
```sh
ninja -C build test # summary output
ctest --test-dir build -V # verbose (shows each test name)
```
Run a single suite directly for the clearest output:
```sh
./build/tests/test_str.exe
./build/tests/test_report.exe
```
## Run
```sh
./build/main.exe # Windows
./build/main # Linux / macOS
```
## Adding a new module (TDD workflow)
### 1. Write the header
```c
// ctdd/counter.h
#pragma once
int counter_increment(int value);
```
### 2. Write a failing test
```c
// tests/test_counter.c
#include "unity.h"
#include "ctdd/counter.h"
void setUp(void) {}
void tearDown(void) {}
void test_increment_adds_one(void) {
TEST_ASSERT_EQUAL_INT(2, counter_increment(1));
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_increment_adds_one);
return UNITY_END();
}
```
### 3. Register the test in `tests/CMakeLists.txt`
```cmake
add_executable(test_counter test_counter.c)
target_include_directories(test_counter PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_counter PRIVATE ctdd_counter Unity::Unity)
target_compile_features(test_counter PRIVATE c_std_23)
add_test(NAME test_counter COMMAND test_counter)
```
### 4. Add a stub, confirm RED, then implement GREEN
Stub `ctdd/counter.c` with `return 0;`, run tests to see the failure,
then implement the real logic and confirm they pass.
## Mocking a dependency
If your module calls an external function (e.g. `log_message`), generate
a mock from its header and add it to the test target:
```cmake
# tests/CMakeLists.txt
add_executable(test_mymodule test_mymodule.c)
target_link_libraries(test_mymodule PRIVATE ctdd_mymodule Unity::Unity CMock::CMock)
target_compile_features(test_mymodule PRIVATE c_std_23)
cmock_generate_mock(test_mymodule "${CMAKE_SOURCE_DIR}/ctdd/logger.h")
add_test(NAME test_mymodule COMMAND test_mymodule)
```
CMock generates `Mocklogger.h` into the build directory. Include it and
use the generated API in your test:
```c
#include "Mocklogger.h"
void setUp(void) { Mocklogger_Init(); }
void tearDown(void) { Mocklogger_Verify(); Mocklogger_Destroy(); }
void test_something_logs(void) {
log_message_Expect("expected string");
my_function_under_test();
}
```
The `_Expect` call records the expected argument. CMock verifies the
actual argument matches at call time using string comparison, and
`Mocklogger_Verify` confirms the expected number of calls were made.
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add_library(ctdd_str STATIC str.c)
target_include_directories(ctdd_str PUBLIC "${CMAKE_SOURCE_DIR}")
target_compile_features(ctdd_str PRIVATE c_std_23)
# Reporter — calls log_message(); symbol resolved by the final binary
add_library(ctdd_report STATIC report.c)
target_include_directories(ctdd_report PUBLIC "${CMAKE_SOURCE_DIR}")
target_compile_features(ctdd_report PRIVATE c_std_23)
# Real log_message implementation — linked into production binaries only
add_library(ctdd_logger STATIC logger.c)
target_include_directories(ctdd_logger PUBLIC "${CMAKE_SOURCE_DIR}")
target_compile_features(ctdd_logger PRIVATE c_std_23)
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#include "ctdd/logger.h"
#include <stdio.h>
void log_message(char const* msg) {
printf("[LOG] %s\n", msg);
}
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#pragma once
void log_message(char const* msg);
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#include "ctdd/report.h"
#include "ctdd/logger.h"
#include <stdio.h>
void report_value(char const* label, int value) {
char buf[256];
snprintf(buf, sizeof(buf), "%s: %d", label, value);
log_message(buf);
}
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#pragma once
/* Formats "label: value" and forwards it to log_message(). */
void report_value(char const* label, int value);
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#include "ctdd/str.h"
#include <string.h>
#include <ctype.h>
int str_starts_with(char const* s, char const* prefix) {
return strncmp(s, prefix, strlen(prefix)) == 0;
}
int str_ends_with(char const* s, char const* suffix) {
size_t sl = strlen(s);
size_t xl = strlen(suffix);
if (xl > sl) return 0;
return strcmp(s + sl - xl, suffix) == 0;
}
int str_count(char const* s, char c) {
int n = 0;
for (; *s; s++) if (*s == c) n++;
return n;
}
void str_upper(char* dst, char const* src, size_t n) {
size_t i;
for (i = 0; i < n - 1 && src[i]; i++)
dst[i] = (char)toupper((unsigned char)src[i]);
dst[i] = '\0';
}
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#pragma once
#include <stddef.h>
int str_starts_with(char const* s, char const* prefix);
int str_ends_with(char const* s, char const* suffix);
int str_count(char const* s, char c);
void str_upper(char* dst, char const* src, size_t n);
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# ==============================================================================
# Find CMock
# ==============================================================================
# This module fetches the CMock mocking framework (depends on Unity).
#
# Targets provided:
# CMock::CMock - The CMock library target
#
# Variables set:
# CMock_FOUND - TRUE if CMock is available
# CMock_LIBRARIES - The CMock library target (CMock::CMock)
# CMock_INCLUDE_DIR - Include directories for CMock
# CMock_VERSION - Version of CMock (if available)
#
# Generator variables (set when Ruby is found):
# CMOCK_SCRIPT - Path to lib/cmock.rb
# RUBY_EXECUTABLE - Path to ruby interpreter
# ==============================================================================
if (DEFINED _FINDCMOCK_INCLUDED)
return()
endif()
set(_FINDCMOCK_INCLUDED TRUE)
find_package(Unity REQUIRED)
if (DEFINED CMock_FIND_VERSION AND NOT CMock_FIND_VERSION STREQUAL "")
set(CMOCK_VERSION "${CMock_FIND_VERSION}")
else()
set(CMOCK_VERSION "2.6.0")
endif()
message(STATUS "Fetching CMock ${CMOCK_VERSION}")
include(FetchContent)
FetchContent_Declare(
cmock
URL https://github.com/ThrowTheSwitch/CMock/archive/refs/tags/v${CMOCK_VERSION}.zip
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
# CMock uses Meson — bypass its build system and compile src/cmock.c directly.
# FetchContent_MakeAvailable cannot be used here (no CMakeLists.txt in CMock),
# so we call FetchContent_Populate directly and opt into the old policy.
cmake_policy(PUSH)
cmake_policy(SET CMP0169 OLD)
FetchContent_GetProperties(cmock)
if (NOT cmock_POPULATED)
FetchContent_Populate(cmock)
endif()
cmake_policy(POP)
# The Ruby generator expects vendor/unity/auto/type_sanitizer.rb — populate
# it from the Unity source we already have rather than needing a git submodule
set(_cmock_vendor_auto "${cmock_SOURCE_DIR}/vendor/unity/auto")
if (NOT EXISTS "${_cmock_vendor_auto}/type_sanitizer.rb")
file(MAKE_DIRECTORY "${_cmock_vendor_auto}")
file(COPY "${unity_SOURCE_DIR}/auto/" DESTINATION "${_cmock_vendor_auto}")
endif()
if (NOT TARGET cmock)
add_library(cmock STATIC "${cmock_SOURCE_DIR}/src/cmock.c")
target_include_directories(cmock PUBLIC
"${cmock_SOURCE_DIR}/src"
"${unity_SOURCE_DIR}/src"
)
target_link_libraries(cmock PUBLIC unity)
endif()
if (NOT TARGET CMock::CMock)
add_library(CMock::CMock ALIAS cmock)
endif()
set(CMock_FOUND TRUE)
set(CMock_LIBRARIES CMock::CMock)
set(CMock_VERSION "${CMOCK_VERSION}")
set(CMock_INCLUDE_DIR "${cmock_SOURCE_DIR}/src")
set(CMOCK_SCRIPT "${cmock_SOURCE_DIR}/lib/cmock.rb" CACHE FILEPATH "Path to CMock Ruby generator")
if (CMock_INCLUDE_DIR AND TARGET cmock)
set_target_properties(cmock PROPERTIES
INTERFACE_SYSTEM_INCLUDE_DIRECTORIES "${CMock_INCLUDE_DIR}"
)
endif()
find_program(RUBY_EXECUTABLE ruby)
if (NOT RUBY_EXECUTABLE)
message(WARNING "Ruby not found — CMock code generation unavailable")
endif()
set(CMOCK_LICENSE_FILE "${cmock_SOURCE_DIR}/LICENSE.txt" CACHE FILEPATH "Path to CMock license file")
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# ==============================================================================
# Find Unity
# ==============================================================================
# This module fetches the Unity unit testing framework.
#
# Targets provided:
# Unity::Unity - The Unity library target
#
# Variables set:
# Unity_FOUND - TRUE if Unity is available
# Unity_LIBRARIES - The Unity library target (Unity::Unity)
# Unity_INCLUDE_DIR - Include directories for Unity
# Unity_VERSION - Version of Unity (if available)
# ==============================================================================
if (DEFINED _FINDUNITY_INCLUDED)
return()
endif()
set(_FINDUNITY_INCLUDED TRUE)
if (DEFINED Unity_FIND_VERSION AND NOT Unity_FIND_VERSION STREQUAL "")
set(UNITY_VERSION "${Unity_FIND_VERSION}")
else()
set(UNITY_VERSION "2.6.1")
endif()
message(STATUS "Fetching Unity ${UNITY_VERSION}")
include(FetchContent)
FetchContent_Declare(
unity
URL https://github.com/ThrowTheSwitch/Unity/archive/refs/tags/v${UNITY_VERSION}.zip
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
FetchContent_MakeAvailable(unity)
if (NOT TARGET Unity::Unity)
if (TARGET unity)
add_library(Unity::Unity ALIAS unity)
else()
message(FATAL_ERROR "Could not fetch Unity; no target unity or Unity::Unity available")
endif()
endif()
set(Unity_FOUND TRUE)
set(Unity_LIBRARIES Unity::Unity)
set(Unity_VERSION "${UNITY_VERSION}")
set(Unity_INCLUDE_DIR "${unity_SOURCE_DIR}/src")
if (Unity_INCLUDE_DIR AND TARGET unity)
set_target_properties(unity PROPERTIES
INTERFACE_SYSTEM_INCLUDE_DIRECTORIES "${Unity_INCLUDE_DIR}"
)
endif()
set(UNITY_LICENSE_FILE "${unity_SOURCE_DIR}/LICENSE.txt" CACHE FILEPATH "Path to Unity license file")
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# ==============================================================================
# Compiler Flags
# ==============================================================================
# Sets BASE_OPTIONS (warning flags) and BASE_DEFINITIONS.
# Apply per-target via target_compile_options / target_compile_definitions
# to avoid polluting fetched dependencies.
#
# Requires: Platform.cmake (for IS_CLANG_OR_GCC / IS_MSVC)
# ==============================================================================
set(BASE_DEFINITIONS "")
set(BASE_LIBRARIES "")
set(BASE_OPTIONS "")
if (IS_CLANG_OR_GCC)
set(BASE_OPTIONS
"-Wall"
"-Wextra"
"-Werror"
)
elseif (IS_MSVC)
set(BASE_OPTIONS
"/W4"
"/WX"
"/utf-8"
)
endif()
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# ==============================================================================
# IDE Integration
# ==============================================================================
# Groups dependency targets into folders for Visual Studio / Xcode.
# Has no effect on the build.
# ==============================================================================
function(set_target_folder target folder)
if (TARGET ${target})
set_target_properties(${target} PROPERTIES FOLDER ${folder})
endif()
endfunction()
if (CMAKE_GENERATOR MATCHES "Visual Studio" OR CMAKE_GENERATOR MATCHES "Xcode")
set_target_folder(unity deps)
set_target_folder(cmock deps)
endif()
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# ==============================================================================
# Platform Detection
# ==============================================================================
# This module detects the current platform and compiler, setting IS_* variables
# that can be used throughout the build system for conditional logic.
#
# Compiler flags set:
# IS_CLANG_OR_GCC - TRUE if using Clang or GCC compiler
# IS_MSVC - TRUE if using Microsoft Visual C++ compiler
#
# Platform flags set:
# IS_WINDOWS - TRUE if building for Windows
# IS_LINUX - TRUE if building for Linux
# IS_MACOS - TRUE if building for macOS
# IS_IOS - TRUE if building for iOS
# IS_ANDROID - TRUE if building for Android
# IS_EMSCRIPTEN - TRUE if building for WebAssembly via Emscripten
# ==============================================================================
# ------------------------------------------------------------------------------
# Compiler Detection
# ------------------------------------------------------------------------------
set(IS_CLANG_OR_GCC FALSE)
set(IS_MSVC FALSE)
if(MSVC)
set(IS_MSVC TRUE)
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang|GNU")
set(IS_CLANG_OR_GCC TRUE)
endif()
# ------------------------------------------------------------------------------
# Platform Detection
# ------------------------------------------------------------------------------
set(IS_WINDOWS FALSE)
set(IS_LINUX FALSE)
set(IS_MACOS FALSE)
set(IS_IOS FALSE)
set(IS_ANDROID FALSE)
set(IS_EMSCRIPTEN FALSE)
if(EMSCRIPTEN)
message(STATUS "Platform: Emscripten")
set(IS_EMSCRIPTEN TRUE)
elseif(ANDROID)
message(STATUS "Platform: Android")
set(IS_ANDROID TRUE)
elseif(APPLE)
if(IOS)
message(STATUS "Platform: iOS")
set(IS_IOS TRUE)
else()
message(STATUS "Platform: macOS")
set(IS_MACOS TRUE)
endif()
elseif(WIN32)
message(STATUS "Platform: Windows")
set(IS_WINDOWS TRUE)
elseif(UNIX)
message(STATUS "Platform: Linux")
set(IS_LINUX TRUE)
else()
message(FATAL_ERROR "Unknown platform!")
endif()
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#include "ctdd/str.h"
#include "ctdd/report.h"
#include "ctdd/logger.h"
int main([[maybe_unused]]int argc, [[maybe_unused]]char const* argv[]) {
char const* words[] = { "hello", "world", "ctdd", "tdd" };
int n = 4, tdd_words = 0;
for (int i = 0; i < n; i++) {
if (str_ends_with(words[i], "tdd"))
tdd_words++;
}
report_value("words ending in 'tdd'", tdd_words);
char upper[32];
str_upper(upper, "hello, tdd", sizeof(upper));
log_message(upper);
return 0;
}
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find_package(Unity REQUIRED)
find_package(CMock REQUIRED)
set(MOCK_GEN_DIR "${CMAKE_CURRENT_BINARY_DIR}/mocks")
file(MAKE_DIRECTORY "${MOCK_GEN_DIR}")
# Generate a CMock mock from a header and attach it to a target.
# Usage: cmock_generate_mock(<target> <absolute-path-to-header>)
# CMock names generated files Mock<Name>.h/.c (capital M, no separator)
function(cmock_generate_mock target header)
if (NOT RUBY_EXECUTABLE)
message(FATAL_ERROR "Ruby is required for CMock generation")
endif()
get_filename_component(name "${header}" NAME_WE)
get_filename_component(header_dir "${header}" DIRECTORY)
set(mock_src "${MOCK_GEN_DIR}/Mock${name}.c")
set(mock_hdr "${MOCK_GEN_DIR}/Mock${name}.h")
add_custom_command(
OUTPUT "${mock_src}" "${mock_hdr}"
COMMAND "${RUBY_EXECUTABLE}" "${CMOCK_SCRIPT}"
"--mock_path=${MOCK_GEN_DIR}"
"${header}"
DEPENDS "${header}"
COMMENT "CMock: generating Mock${name}"
VERBATIM
)
target_sources("${target}" PRIVATE "${mock_src}")
# MOCK_GEN_DIR for the generated header; header_dir so the generated
# #include "logger.h" resolves without the ctdd/ prefix
target_include_directories("${target}" PRIVATE "${MOCK_GEN_DIR}" "${header_dir}")
endfunction()
# str tests — pure functions, no mock needed
add_executable(test_str test_str.c)
target_include_directories(test_str PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_str PRIVATE ctdd_str Unity::Unity)
target_compile_features(test_str PRIVATE c_std_23)
add_test(NAME test_str COMMAND test_str)
# report tests — CMock-generated mock for log_message
add_executable(test_report test_report.c)
target_include_directories(test_report PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_report PRIVATE ctdd_report Unity::Unity CMock::CMock)
target_compile_features(test_report PRIVATE c_std_23)
cmock_generate_mock(test_report "${CMAKE_SOURCE_DIR}/ctdd/logger.h")
add_test(NAME test_report COMMAND test_report)
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#include "unity.h"
#include "ctdd/report.h"
#include "Mocklogger.h"
void setUp(void) { Mocklogger_Init(); }
void tearDown(void) { Mocklogger_Verify(); Mocklogger_Destroy(); }
void test_report_formats_label_and_value(void) {
log_message_Expect("count: 42");
report_value("count", 42);
}
void test_report_negative_value(void) {
log_message_Expect("score: -5");
report_value("score", -5);
}
void test_report_zero(void) {
log_message_Expect("total: 0");
report_value("total", 0);
}
void test_report_calls_log_exactly_once(void) {
log_message_Expect("x: 1");
report_value("x", 1);
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_report_formats_label_and_value);
RUN_TEST(test_report_negative_value);
RUN_TEST(test_report_zero);
RUN_TEST(test_report_calls_log_exactly_once);
return UNITY_END();
}
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#include "unity.h"
#include "ctdd/str.h"
void setUp(void) {}
void tearDown(void) {}
void test_starts_with_match(void) {
TEST_ASSERT_TRUE(str_starts_with("hello world", "hello"));
}
void test_starts_with_no_match(void) {
TEST_ASSERT_FALSE(str_starts_with("hello world", "world"));
}
void test_starts_with_empty_prefix(void) {
TEST_ASSERT_TRUE(str_starts_with("hello", ""));
}
void test_ends_with_match(void) {
TEST_ASSERT_TRUE(str_ends_with("hello world", "world"));
}
void test_ends_with_no_match(void) {
TEST_ASSERT_FALSE(str_ends_with("hello world", "hello"));
}
void test_ends_with_full_string(void) {
TEST_ASSERT_TRUE(str_ends_with("tdd", "tdd"));
}
void test_count_multiple(void) {
TEST_ASSERT_EQUAL_INT(3, str_count("banana", 'a'));
}
void test_count_none(void) {
TEST_ASSERT_EQUAL_INT(0, str_count("hello", 'z'));
}
void test_count_single(void) {
TEST_ASSERT_EQUAL_INT(1, str_count("ctdd", 'c'));
}
void test_upper_lowercase(void) {
char dst[16];
str_upper(dst, "hello", sizeof(dst));
TEST_ASSERT_EQUAL_STRING("HELLO", dst);
}
void test_upper_mixed(void) {
char dst[16];
str_upper(dst, "Hello World", sizeof(dst));
TEST_ASSERT_EQUAL_STRING("HELLO WORLD", dst);
}
void test_upper_already_upper(void) {
char dst[16];
str_upper(dst, "TDD", sizeof(dst));
TEST_ASSERT_EQUAL_STRING("TDD", dst);
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_starts_with_match);
RUN_TEST(test_starts_with_no_match);
RUN_TEST(test_starts_with_empty_prefix);
RUN_TEST(test_ends_with_match);
RUN_TEST(test_ends_with_no_match);
RUN_TEST(test_ends_with_full_string);
RUN_TEST(test_count_multiple);
RUN_TEST(test_count_none);
RUN_TEST(test_count_single);
RUN_TEST(test_upper_lowercase);
RUN_TEST(test_upper_mixed);
RUN_TEST(test_upper_already_upper);
return UNITY_END();
}