Add a CMakeLists.txt to each exercise directory, included from cmat/CMakeLists.txt, so every exercise and solution becomes a buildable target. GUI exercises link the curses-based DOS_Unix implementations on Unix-like systems; the Windows-specific DOS variants are not compiled. Exercises without a portable path or with missing dependencies (Boost) are reported as not available at configure time. Targets are excluded from the default build and built by name, e.g. `cmake --build build --target Ex11`, so intentionally buggy exercises such as Ex21 do not break the default build. Also fix two portability issues: rename Ex11bug/pole.h to Pole.h for case-sensitive filesystems and drop the extra Light:: qualification in SolutionEx71A/Light.h. Document build commands and layout in AGENTS.md. Co-authored-by: Qwen 3.8 27B <qwen3.8_27b-q3_k_xl@lmstudio.local>
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
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#include "Pixel.h"
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#include <algorithm>
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#include <iostream>
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#include <vector>
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using namespace std;
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void pixelPrint(const Pixel &pixel) { pixel.print(); }
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int main() {
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// From Ex 3.1
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// preamble
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Pixel pixel0;
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cout << "Preamble:" << endl;
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pixel0.print();
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cout << endl;
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Pixel pixel1(1, 2);
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Pixel pixel2(3, 3);
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Pixel pixel3(2, 4);
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Pixel pixel4(5, 2);
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Pixel pixel5(4, 2);
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// 3.1 part 1
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cout << "3.1 Part 1:" << endl;
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vector<Pixel> pixelVec;
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pixelVec.push_back(pixel1);
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pixelVec.push_back(pixel2);
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pixelVec.push_back(pixel3);
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pixelVec.push_back(pixel4);
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pixelVec.push_back(pixel5);
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for (unsigned int i = 0; i < pixelVec.size(); ++i) {
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pixelVec[i].print();
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}
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cout << endl;
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// 3.1 part 2
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cout << "3.1 Part 2:" << endl;
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for (vector<Pixel>::iterator iter = pixelVec.begin(); iter != pixelVec.end(); ++iter) {
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iter->print();
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}
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cout << endl;
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for (vector<Pixel>::reverse_iterator r_iter = pixelVec.rbegin(); r_iter != pixelVec.rend(); ++r_iter) {
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r_iter->print();
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}
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cout << endl;
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vector<Pixel> pixelVec2{pixel1, pixel2, pixel3, pixel4, pixel5};
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for (const Pixel &p : pixelVec2) {
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p.print();
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}
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cout << endl;
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// 3.1 part 3
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cout << "3.1 Part 3:" << endl;
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for_each(pixelVec.begin(), pixelVec.end(), pixelPrint);
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cout << endl;
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sort(pixelVec.begin(), pixelVec.end());
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for_each(pixelVec.begin(), pixelVec.end(), pixelPrint);
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cout << endl;
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// insert code here ***************************************
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return 0;
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} |