Files
porterskyandQwen 3.8 27B e09540c2b2 feat(cmat): add cmake build for course material
Add a CMakeLists.txt to each exercise directory, included from
cmat/CMakeLists.txt, so every exercise and solution becomes a buildable
target. GUI exercises link the curses-based DOS_Unix implementations on
Unix-like systems; the Windows-specific DOS variants are not compiled.
Exercises without a portable path or with missing dependencies (Boost)
are reported as not available at configure time.

Targets are excluded from the default build and built by name, e.g.
`cmake --build build --target Ex11`, so intentionally buggy exercises
such as Ex21 do not break the default build.

Also fix two portability issues: rename Ex11bug/pole.h to Pole.h for
case-sensitive filesystems and drop the extra Light:: qualification in
SolutionEx71A/Light.h. Document build commands and layout in AGENTS.md.

Co-authored-by: Qwen 3.8 27B <qwen3.8_27b-q3_k_xl@lmstudio.local>
2026-10-05 11:55:00 +02:00

80 lines
3.3 KiB
C++

#include "Pole.h"
#include "Screen.h"
Pole::Pole(int x, int y, Pelican &p) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)), myPelican(p) {
myPelican.attach(*this);
using namespace Screen; // we will discuss namespaces in the course
lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
write(" _____ ", x, ++y, GRAY);
write(" /___ /| ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" | |/| ", x, ++y, GRAY);
write(" |____| | ", x, ++y, GRAY);
write(" | |/| ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" |____|/ ", x, ++y, GRAY);
write(" _||__ ", x, ++y, GRAY);
write(" /___ /| ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" |____|/ ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write("========||===========", x, ++y, GRAY);
write(" / || / ", x, ++y, GRAY);
write("_ /_________ /_ ", x, ++y, GRAY);
write("/ / ", x, ++y, GRAY);
// the only time we need to ask the Pelican its state is at start up
update(Hint());
}
Pole::~Pole() {
for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
delete lights[i];
delete waitLight;
}
void Pole::setTrafficLights(Pelican::PelicanState state) {
static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
// red yellow green green man red man
{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
};
for (int i = RED_LIGHT; i <= RED_MAN; i++) {
lights[i]->set(LightStates[state][i]);
}
}
void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
void Pole::update(const Hint &h) {
const WaitHint *waitHintPtr;
const LightHint *lightHintPtr;
if ((waitHintPtr = dynamic_cast<const WaitHint *>(&h)) != 0) {
setWaitLight(waitHintPtr->pressed);
} else if ((lightHintPtr = dynamic_cast<const LightHint *>(&h)) != 0) {
setTrafficLights(lightHintPtr->state);
} else {
// don't know what's changed, so update everything
setTrafficLights(myPelican.getState());
setWaitLight(myPelican.isPressed());
}
}