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11b96e4410
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11b96e4410 | ||
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6e0e45110a |
@@ -4,7 +4,7 @@
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class Observer {
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public:
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// TODO: declare the pure virtual function update()
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virtual void update() = 0;
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};
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#endif
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+6
-11
@@ -3,29 +3,25 @@
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#include "PelicanTimer.h"
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#include "Pole.h"
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Pelican::Pelican(int x, int y)
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: pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), myPole(new Pole(x, y)),
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Pelican::Pelican()
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: pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5),
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state(GREEN_IDLE) {
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myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
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myPole->setTrafficLights(getState());
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myPole->setWaitLight(isPressed());
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notify();
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}
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Pelican::~Pelican() { delete myPole; }
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Pelican::~Pelican() { }
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void Pelican::press(void) {
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if (state == GREEN_IDLE) {
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state = YELLOW_STATE;
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myTimer->timeoutRequest(YELLOW_TIME);
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pressed = true;
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myPole->setTrafficLights(getState());
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myPole->setWaitLight(isPressed());
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} else if (state != RED_STATE) {
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pressed = true;
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myPole->setTrafficLights(getState());
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myPole->setWaitLight(isPressed());
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}
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notify();
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}
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void Pelican::timerExpired(void) {
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@@ -60,6 +56,5 @@ void Pelican::timerExpired(void) {
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break;
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}
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myPole->setTrafficLights(getState());
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myPole->setWaitLight(isPressed());
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notify();
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}
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+4
-4
@@ -7,12 +7,14 @@
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#ifndef PELICAN_H
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#define PELICAN_H
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#include "Subject.h"
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class PelicanTimer;
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class Pole;
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class Pelican {
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class Pelican : public Subject {
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public:
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Pelican(int x, int y);
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Pelican();
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~Pelican();
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// call when the WAIT button has been pressed
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@@ -39,8 +41,6 @@ class Pelican {
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// indicates whether the WAIT light should be on
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bool pressed;
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Pole *myPole;
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// Timer that indicates when the lights should change
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PelicanTimer *myTimer;
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+7
-1
@@ -1,8 +1,9 @@
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#include "Pole.h"
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#include "Screen.h"
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Pole::Pole(int x, int y) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)) {
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Pole::Pole(int x, int y, Pelican& pelican) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)), pelican(pelican) {
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using namespace Screen; // we will discuss namespaces in the course
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pelican.attach(this);
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lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
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lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
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@@ -57,3 +58,8 @@ void Pole::setTrafficLights(Pelican::PelicanState state) {
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}
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void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
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void Pole::update() {
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setTrafficLights(pelican.getState());
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setWaitLight(pelican.isPressed());
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}
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+6
-3
@@ -3,22 +3,25 @@
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#define POLE_H
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#include "Light.h"
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#include "Observer.h"
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#include "Pelican.h"
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class Pole {
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class Pole : public Observer {
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public:
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Pole(int x, int y);
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Pole(int x, int y, Pelican&);
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~Pole();
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void setTrafficLights(Pelican::PelicanState state);
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void setWaitLight(bool pressed);
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void update();
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private:
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enum LightName { RED_LIGHT, YELLOW_LIGHT, GREEN_LIGHT, GREEN_MAN, RED_MAN };
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Light *lights[RED_MAN + 1];
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Light *waitLight;
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Pelican& pelican;
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};
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#endif
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@@ -1,8 +1,12 @@
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#include "Subject.h"
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#include "Observer.h"
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// TODO: Implement the Subject::attach() member function that adds an Observer to the set
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void Subject::attach(Observer* observer) {
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m_observers.insert(observer);
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}
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// TODO: Implement the Subject::notify() member function that calls all the update functions
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void Subject::notify() {
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for (auto* observer : m_observers) {
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observer->update();
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}
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}
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+3
-3
@@ -8,11 +8,11 @@ class Observer;
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class Subject {
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public:
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// TODO: Declare the attach() function that adds an Observer to the set
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void attach(Observer* observer);
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protected:
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// TODO: Declare the notify() function that calls all the update functions
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void notify();
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private:
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// TODO: Define a set of Observer pointers
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std::set<Observer*> m_observers;
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};
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#endif
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+4
-1
@@ -1,13 +1,16 @@
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#include "Keyboard.h"
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#include "Pelican.h"
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#include "Pole.h"
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#include "TimerSet.h"
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#include <cctype> // provides toupper()
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int main() {
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Keyboard kbd;
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Pelican thePelican(30, 0);
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Pelican thePelican;
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Pole pole1(20, 0, thePelican);
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Pole pole2(40, 0, thePelican);
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char c = 0;
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