feat(cmat): pass hints to Ex42 observers
Extend the Ex42 observer pattern with Hint objects so each observer receives the reason for the update instead of querying the subject: - Subject::notify() and Observer::update() now take a const Hint& argument. - Add LightHint and WaitHint carrying the traffic light state and WAIT button state, defined in Pelican.h. - Pole dispatches on hint type using dynamic_cast. - The Pole constructor sets its initial lights directly from the Pelican's current state, since no notification is sent at startup. Stopgap until the initial update is handled properly. Co-authored-by: Qwen 3.8 27B <qwen3.8_27b-q3_k_xl@lmstudio.local>
This commit is contained in:
+12
-10
@@ -1,10 +1,12 @@
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#ifndef OBSERVER_H
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#ifndef OBSERVER_H
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#define OBSERVER_H
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#define OBSERVER_H
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class Observer {
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class Hint;
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public:
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virtual void update() = 0;
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class Observer {
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};
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public:
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virtual void update(const Hint&) = 0;
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#endif
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};
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#endif
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+57
-55
@@ -1,55 +1,57 @@
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#include "Pelican.h"
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#include "Pelican.h"
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#include "PelicanTimer.h"
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#include "PelicanTimer.h"
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#include "Subject.h"
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Pelican::Pelican() : pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), state(GREEN_IDLE) {
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myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
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Pelican::Pelican() : pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), state(GREEN_IDLE) {
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}
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myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
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}
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void Pelican::press(void) {
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if (state == GREEN_IDLE) {
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void Pelican::press(void) {
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state = YELLOW_STATE;
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if (state == GREEN_IDLE) {
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myTimer->timeoutRequest(YELLOW_TIME);
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state = YELLOW_STATE;
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pressed = true;
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myTimer->timeoutRequest(YELLOW_TIME);
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notify();
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pressed = true;
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} else if (state != RED_STATE) {
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} else if (state != RED_STATE) {
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pressed = true;
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pressed = true;
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notify();
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}
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}
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notify(LightHint(state));
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}
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notify(WaitHint(pressed));
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}
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void Pelican::timerExpired(void) {
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switch (state) {
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void Pelican::timerExpired(void) {
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case RED_STATE:
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switch (state) {
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state = YELLOW_FLASHING;
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case RED_STATE:
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myTimer->timeoutRequest(FLASH_TIME);
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state = YELLOW_FLASHING;
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break;
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myTimer->timeoutRequest(FLASH_TIME);
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break;
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case YELLOW_FLASHING:
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state = GREEN_TIMING;
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case YELLOW_FLASHING:
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myTimer->timeoutRequest(GREEN_TIME);
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state = GREEN_TIMING;
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break;
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myTimer->timeoutRequest(GREEN_TIME);
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break;
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case GREEN_TIMING:
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if (pressed) {
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case GREEN_TIMING:
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state = YELLOW_STATE;
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if (pressed) {
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myTimer->timeoutRequest(YELLOW_TIME);
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state = YELLOW_STATE;
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} else {
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myTimer->timeoutRequest(YELLOW_TIME);
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state = GREEN_IDLE;
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} else {
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}
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state = GREEN_IDLE;
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break;
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}
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break;
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case GREEN_IDLE:
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// should never happen
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case GREEN_IDLE:
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break;
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// should never happen
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break;
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case YELLOW_STATE:
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state = RED_STATE;
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case YELLOW_STATE:
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pressed = false;
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state = RED_STATE;
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myTimer->timeoutRequest(RED_TIME);
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pressed = false;
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break;
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myTimer->timeoutRequest(RED_TIME);
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}
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break;
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}
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notify();
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}
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notify(LightHint(state));
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notify(WaitHint(pressed));
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}
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+63
-51
@@ -1,51 +1,63 @@
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// ======================================================
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// ======================================================
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//
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//
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// Represents a Pelican crossing
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// Represents a Pelican crossing
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//
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//
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// ======================================================
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// ======================================================
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#ifndef PELICAN_H
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#ifndef PELICAN_H
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#define PELICAN_H
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#define PELICAN_H
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#include "Subject.h"
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#include "Subject.h"
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class PelicanTimer;
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class PelicanTimer;
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class Pelican : public Subject {
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class Pelican : public Subject {
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public:
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public:
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Pelican();
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Pelican();
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// call when the WAIT button has been pressed
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// call when the WAIT button has been pressed
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void press(void);
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void press(void);
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// states that a Pelican can be in
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// states that a Pelican can be in
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enum PelicanState { RED_STATE, YELLOW_FLASHING, GREEN_TIMING, GREEN_IDLE, YELLOW_STATE };
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enum PelicanState { RED_STATE, YELLOW_FLASHING, GREEN_TIMING, GREEN_IDLE, YELLOW_STATE };
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bool isPressed() const { return pressed; }
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bool isPressed() const { return pressed; }
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PelicanState getState() const { return state; }
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PelicanState getState() const { return state; }
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private:
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private:
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// state that this Pelican is in
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// state that this Pelican is in
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PelicanState state;
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PelicanState state;
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// called by PelicanTimer when the lights need to change
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// called by PelicanTimer when the lights need to change
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void timerExpired(void);
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void timerExpired(void);
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const unsigned int RED_TIME;
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const unsigned int RED_TIME;
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const unsigned int YELLOW_TIME;
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const unsigned int YELLOW_TIME;
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const unsigned int GREEN_TIME;
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const unsigned int GREEN_TIME;
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const unsigned int FLASH_TIME;
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const unsigned int FLASH_TIME;
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// indicates whether the WAIT light should be on
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// indicates whether the WAIT light should be on
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bool pressed;
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bool pressed;
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// Timer that indicates when the lights should change
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// Timer that indicates when the lights should change
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PelicanTimer *myTimer;
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PelicanTimer *myTimer;
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private:
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private:
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// prevent general use of copy ctor and operator=
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// prevent general use of copy ctor and operator=
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Pelican(const Pelican &);
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Pelican(const Pelican &);
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Pelican &operator=(const Pelican &);
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Pelican &operator=(const Pelican &);
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};
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};
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#endif
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class LightHint : public Hint {
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public:
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LightHint(Pelican::PelicanState s) : state(s) { }
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Pelican::PelicanState state;
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};
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class WaitHint : public Hint {
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public:
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WaitHint (bool p) : pressed(p) {}
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bool pressed;
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};
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#endif
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+80
-68
@@ -1,68 +1,80 @@
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#include "Pole.h"
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#include "Pole.h"
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#include "Screen.h"
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#include "Pelican.h"
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#include "Screen.h"
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Pole::Pole(int x, int y, Pelican &p) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)), myPelican(p) {
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myPelican.attach(*this);
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#include <typeinfo>
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using namespace Screen; // we will discuss namespaces in the course
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Pole::Pole(int x, int y, Pelican &p) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)), myPelican(p) {
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myPelican.attach(*this);
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lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
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lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
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using namespace Screen; // we will discuss namespaces in the course
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lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
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lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
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lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
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lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
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lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
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lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
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write(" _____ ", x, ++y, GRAY);
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lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
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write(" /___ /| ", x, ++y, GRAY);
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lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
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write(" | | | ", x, ++y, GRAY);
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write(" | |/| ", x, ++y, GRAY);
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write(" _____ ", x, ++y, GRAY);
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write(" |____| | ", x, ++y, GRAY);
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write(" /___ /| ", x, ++y, GRAY);
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write(" | |/| ", x, ++y, GRAY);
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write(" | | | ", x, ++y, GRAY);
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write(" | | | ", x, ++y, GRAY);
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write(" | |/| ", x, ++y, GRAY);
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write(" |____|/ ", x, ++y, GRAY);
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write(" |____| | ", x, ++y, GRAY);
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write(" _||__ ", x, ++y, GRAY);
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write(" | |/| ", x, ++y, GRAY);
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write(" /___ /| ", x, ++y, GRAY);
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write(" | | | ", x, ++y, GRAY);
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write(" | | | ", x, ++y, GRAY);
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write(" |____|/ ", x, ++y, GRAY);
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write(" | | | ", x, ++y, GRAY);
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write(" _||__ ", x, ++y, GRAY);
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write(" |____|/ ", x, ++y, GRAY);
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write(" /___ /| ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write(" | | | ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write(" | | | ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write(" |____|/ ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write("========||===========", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write(" / || / ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write("_ /_________ /_ ", x, ++y, GRAY);
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write(" || ", x, ++y, GRAY);
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write("/ / ", x, ++y, GRAY);
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write("========||===========", x, ++y, GRAY);
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write(" / || / ", x, ++y, GRAY);
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update();
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write("_ /_________ /_ ", x, ++y, GRAY);
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}
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write("/ / ", x, ++y, GRAY);
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Pole::~Pole() {
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setTrafficLights(myPelican.getState());
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for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
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setWaitLight(myPelican.isPressed());
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delete lights[i];
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}
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delete waitLight;
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}
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Pole::~Pole() {
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for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
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void Pole::setTrafficLights(Pelican::PelicanState state) {
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delete lights[i];
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static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
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delete waitLight;
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// red yellow green green man red man
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}
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{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
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{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
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void Pole::setTrafficLights(Pelican::PelicanState state) {
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{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
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static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
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{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
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// red yellow green green man red man
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{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
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{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
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};
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{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
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{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
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for (int i = RED_LIGHT; i <= RED_MAN; i++) {
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{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
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lights[i]->set(LightStates[state][i]);
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{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
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}
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};
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}
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for (int i = RED_LIGHT; i <= RED_MAN; i++) {
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void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
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lights[i]->set(LightStates[state][i]);
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}
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void Pole::update() {
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}
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setTrafficLights(myPelican.getState());
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setWaitLight(myPelican.isPressed());
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void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
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}
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void Pole::update(const Hint& hint) {
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const WaitHint* waitHintPtr;
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waitHintPtr = dynamic_cast<const WaitHint*>(&hint);
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const LightHint* lightHintPtr;
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lightHintPtr = dynamic_cast<const LightHint*>(&hint);
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if (waitHintPtr != nullptr) {
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setWaitLight(waitHintPtr->pressed);
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}
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if (lightHintPtr != nullptr) {
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setTrafficLights(lightHintPtr->state);
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}
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}
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+28
-28
@@ -1,28 +1,28 @@
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#ifndef POLE_H
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#ifndef POLE_H
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#define POLE_H
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#define POLE_H
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#include "Light.h"
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#include "Light.h"
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#include "Observer.h"
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#include "Observer.h"
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#include "Pelican.h"
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#include "Pelican.h"
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class Pole : public Observer {
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class Pole : public Observer {
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public:
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public:
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Pole(int x, int y, Pelican &p);
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Pole(int x, int y, Pelican &p);
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~Pole();
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~Pole();
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void setTrafficLights(Pelican::PelicanState state);
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void setTrafficLights(Pelican::PelicanState state);
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void setWaitLight(bool pressed);
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void setWaitLight(bool pressed);
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void update();
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void update(const Hint& hint);
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private:
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private:
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Pelican &myPelican;
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Pelican &myPelican;
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enum LightName { RED_LIGHT, YELLOW_LIGHT, GREEN_LIGHT, GREEN_MAN, RED_MAN };
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enum LightName { RED_LIGHT, YELLOW_LIGHT, GREEN_LIGHT, GREEN_MAN, RED_MAN };
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Light *lights[RED_MAN + 1];
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Light *lights[RED_MAN + 1];
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Light *waitLight;
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Light *waitLight;
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};
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};
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#endif
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#endif
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+12
-12
@@ -1,12 +1,12 @@
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#include "Subject.h"
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#include "Subject.h"
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#include "Observer.h"
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#include "Observer.h"
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void Subject::attach(Observer &obs) { myObservers.insert(&obs); }
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void Subject::attach(Observer &obs) { myObservers.insert(&obs); }
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void Subject::notify() const {
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void Subject::notify(const Hint& hint) const {
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for (ObsList::const_iterator iter = myObservers.begin(); iter != myObservers.end(); ++iter) {
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for (ObsList::const_iterator iter = myObservers.begin(); iter != myObservers.end(); ++iter) {
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(*iter)->update();
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(*iter)->update(hint);
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}
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}
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}
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}
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+25
-20
@@ -1,20 +1,25 @@
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#ifndef SUBJECT_H
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#ifndef SUBJECT_H
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#define SUBJECT_H
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#define SUBJECT_H
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class Observer;
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class Observer;
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#include <set>
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#include <set>
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class Subject {
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class Hint {
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public:
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public:
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typedef std::set<Observer *> ObsList;
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virtual ~Hint() = default;
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void attach(Observer &obs);
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};
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void notify() const;
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class Subject {
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private:
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public:
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ObsList myObservers;
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typedef std::set<Observer *> ObsList;
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};
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void attach(Observer &obs);
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void notify(const Hint&) const;
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#endif
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private:
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ObsList myObservers;
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};
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#endif
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Reference in New Issue
Block a user