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AGENTS.md

Project Overview

celrs is a C23 project for interfacing with ELRS TX modules via serial USB using the CRSF (Crossfire Serial) protocol. Wired for test-driven development using Unity and CMock.

Build System

  • Generator: Ninja
  • CMake minimum: 3.21
  • C standard: C23

Commands

Configure (default):

cmake -S . -B build -G Ninja

Configure with coverage:

cmake -S . -B build-cov -G Ninja -DENABLE_COVERAGE=ON

Build:

ninja -C build

Run tests (full Unity output, colored):

ninja -C build check

Run tests (CTest summary only):

ninja -C build test

Run tests and generate coverage HTML:

ninja -C build-cov coverage

Run (Linux/macOS):

./build/main /dev/ttyUSB0

Run (Windows):

./build/main.exe COM3

Dependencies

Dependencies are managed via custom Find*.cmake scripts in deps/. These scripts use FetchContent under the hood to download and build libraries automatically.

To add a new dependency:

  1. Add the corresponding Find<name>.cmake to deps/
  2. Add find_package(<name> REQUIRED) to CMakeLists.txt
  3. Link with <name>::<name> in target_link_libraries()

CMake Module Path

deps/ is added to CMAKE_MODULE_PATH so find_package() resolves to the custom scripts instead of system-installed packages.

Coding Conventions

  • Language: C23
  • Trailing return type for function signatures (e.g. auto fn() -> void)
  • 4-space indentation
  • auto for obvious types (e.g. auto main(...) -> int)
  • East const (e.g. char const* not const char*)
  • Naming: snake_case for variables, functions, and types
  • Naming: SCREAMING_SNAKE_CASE only for macros and constants
  • Include order:
    1. C standard library headers (<stdlib.h>, <string.h>, etc.)
    2. (blank line)
    3. OS-specific headers (Windows API, POSIX, etc.)
    4. (blank line)
    5. Local/project headers

Shell Scripts

  • Always use #!/bin/sh shebang for shell scripts
  • Scripts must be POSIX compliant (no bashisms)
  • When providing commands to users:
    • Windows/PowerShell: use ` for line continuation
    • Unix/Linux/macOS: use \ for line continuation

Commit Messages

  • Follow the 50/72 rule:
    • Subject line: max 50 characters
    • Body lines: wrapped at 72 characters
  • Use conventional commit prefixes (feat:, fix:, docs:, chore:, etc.)
  • Separate subject from body with a blank line
  • Do not add yourself as a co-author (Co-Authored-By: trailers are forbidden)

Example:

feat: add CRSF CRC8 calculation

Implement CRC8-CCITT (poly 0x07) for CRSF frame validation.
Added unit tests for empty, single-byte, and known-value cases.

Documentation (Markdown)

  • Wrap normal text and lists at max 80 columns (for readability in terminals and editors).

  • Exceptions: Tables and code blocks (```) can exceed 80 columns when formatting requires it (e.g. trees, alignment).

  • Use standard Markdown: **bold**, `inline code`, ## headings, - or numbered lists, fenced code blocks with language hints (```c, ```sh).

  • Keep examples concise, up-to-date, and self-documenting.

  • Do not use em dashes (). Use a colon or rewrite the sentence.

  • Each shell command gets its own fenced code block; do not combine multiple commands into one block. Precede each block with a short plain-text label describing what the command does:

    Setup build:

    cmake -S . -B build -G Ninja
    
  • This file (AGENTS.md) follows its own rules.

Source Layout

celrs/
  crsf.h / crsf.c      CRSF protocol: CRC8, frame parse/build
  serial.h / serial.c  Serial port abstraction (Win/POSIX stubs)
  logger.h / logger.c  Level-filtering logger
  log_write.h/.c       stdout log sink
main.c                 Entry point — demo heartbeat + read
tests/
  test_crsf.c          CRSF CRC, parse, build tests
  test_serial.c        Serial open/close/stub tests
  test_logger.c        Logger level-filtering tests
deps/
  FindUnity.cmake      Fetches Unity v2.6.1 via ZIP
  FindCMock.cmake      Fetches CMock v2.6.0 via ZIP

TDD Workflow

This project follows Red-Green-Refactor. All changes to testable source files under celrs/ should be test-driven: write a failing test first, then implement.

Adding a new module

  1. Create celrs/<module>.h with the public prototype.
  2. Create tests/test_<module>.c. Set CMock expectations for any dependency calls, then assert the result.
  3. Register the test in tests/CMakeLists.txt:
add_executable(test_module test_module.c)
target_include_directories(test_module PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_module PRIVATE celrs_module Unity::Unity CMock::CMock)
target_compile_features(test_module PRIVATE c_std_23)
cmock_generate_mock(test_module "${CMAKE_SOURCE_DIR}/celrs/dep.h")
add_test(NAME test_module COMMAND test_module)
list(APPEND TEST_TARGETS test_module)
  1. Stub celrs/<module>.c with a dummy return, confirm RED, implement, confirm GREEN:
ninja -C build check

Mocking a dependency

Use cmock_generate_mock in the test target to generate a mock from a header. Include Mock<name>.h in the test and use the generated API:

#include "Mockdep.h"

void setUp(void)    { Mockdep_Init(); }
void tearDown(void) { Mockdep_Verify(); Mockdep_Destroy(); }

void test_something(void) {
    dep_fn_ExpectAndReturn(arg, expected);
    TEST_ASSERT_TRUE(module_do_thing());
}

Behavioral Guidelines

Reduce common LLM coding mistakes. Bias toward caution over speed. For trivial tasks, use judgment.

Think Before Coding

  • State assumptions explicitly. If uncertain, ask.
  • If multiple interpretations exist, present them, don't pick silently.
  • If something is unclear, stop. Name what's confusing. Ask.

Simplicity First

Minimum code that solves the problem. Nothing speculative.

  • No features beyond what was asked.
  • No abstractions for single-use code.
  • If you write 200 lines and it could be 50, rewrite it.

Surgical Changes

Touch only what you must. Clean up only your own mess.

  • Don't "improve" adjacent code, comments, or formatting.
  • Don't refactor things that aren't broken.
  • Match existing style, even if you'd do it differently.
  • Remove imports/variables/functions that YOUR changes made unused.
  • Don't remove pre-existing dead code unless asked.

Goal-Driven Execution

Transform tasks into verifiable goals:

  • "Add validation" means: write tests for invalid inputs, then pass.
  • "Fix the bug" means: write a test that reproduces it, then pass.
  • "Refactor X" means: ensure tests pass before and after.

Platform Support

The project supports Windows, Linux, macOS, Emscripten, and Android via Platform.cmake and Flags.cmake in deps/.

CRSF Protocol Notes

CRSF is the Crossfire Serial Protocol used by ELRS. Key points:

  • Frame header is always 0xC8
  • CRC8-CCITT with polynomial 0x07, init 0x00
  • CRC is computed over: destination + source + type + size + payload
  • Standard baud rate for ELRS CRSF is 400000 bps
  • TX modules expose CRSF over USB serial (appears as COM port on Windows, /dev/ttyUSB* on Linux)