FreeType 2.13.2

This commit is contained in:
2023-08-27 18:03:45 +02:00
committed by mononerv
commit 49798fd2ec
833 changed files with 516835 additions and 0 deletions

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# FindBrotliDec.cmake
#
# Copyright (C) 2019-2023 by
# David Turner, Robert Wilhelm, and Werner Lemberg.
#
# Written by Werner Lemberg <wl@gnu.org>
#
# This file is part of the FreeType project, and may only be used, modified,
# and distributed under the terms of the FreeType project license,
# LICENSE.TXT. By continuing to use, modify, or distribute this file you
# indicate that you have read the license and understand and accept it
# fully.
#
#
# Try to find libbrotlidec include and library directories.
#
# If found, the following variables are set.
#
# BROTLIDEC_INCLUDE_DIRS
# BROTLIDEC_LIBRARIES
find_package(PkgConfig QUIET)
pkg_check_modules(PC_BROTLIDEC QUIET libbrotlidec)
if (PC_BROTLIDEC_VERSION)
set(BROTLIDEC_VERSION "${PC_BROTLIDEC_VERSION}")
endif ()
find_path(BROTLIDEC_INCLUDE_DIRS
NAMES brotli/decode.h
HINTS ${PC_BROTLIDEC_INCLUDEDIR}
${PC_BROTLIDEC_INCLUDE_DIRS}
PATH_SUFFIXES brotli)
find_library(BROTLIDEC_LIBRARIES
NAMES brotlidec
HINTS ${PC_BROTLIDEC_LIBDIR}
${PC_BROTLIDEC_LIBRARY_DIRS})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(
BrotliDec
REQUIRED_VARS BROTLIDEC_INCLUDE_DIRS BROTLIDEC_LIBRARIES
FOUND_VAR BROTLIDEC_FOUND
VERSION_VAR BROTLIDEC_VERSION)
mark_as_advanced(
BROTLIDEC_INCLUDE_DIRS
BROTLIDEC_LIBRARIES)

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# Copyright (c) 2012, Intel Corporation
# Copyright (c) 2019 Sony Interactive Entertainment Inc.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
# * Neither the name of Intel Corporation nor the names of its contributors may
# be used to endorse or promote products derived from this software without
# specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#
# Try to find Harfbuzz include and library directories.
#
# After successful discovery, this will set for inclusion where needed:
# HarfBuzz_INCLUDE_DIRS - containg the HarfBuzz headers
# HarfBuzz_LIBRARIES - containg the HarfBuzz library
#[=======================================================================[.rst:
FindHarfBuzz
--------------
Find HarfBuzz headers and libraries.
Imported Targets
^^^^^^^^^^^^^^^^
``HarfBuzz::HarfBuzz``
The HarfBuzz library, if found.
``HarfBuzz::ICU``
The HarfBuzz ICU library, if found.
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables in your project:
``HarfBuzz_FOUND``
true if (the requested version of) HarfBuzz is available.
``HarfBuzz_VERSION``
the version of HarfBuzz.
``HarfBuzz_LIBRARIES``
the libraries to link against to use HarfBuzz.
``HarfBuzz_INCLUDE_DIRS``
where to find the HarfBuzz headers.
``HarfBuzz_COMPILE_OPTIONS``
this should be passed to target_compile_options(), if the
target is not used for linking
#]=======================================================================]
find_package(PkgConfig QUIET)
pkg_check_modules(PC_HARFBUZZ QUIET harfbuzz)
set(HarfBuzz_COMPILE_OPTIONS ${PC_HARFBUZZ_CFLAGS_OTHER})
set(HarfBuzz_VERSION ${PC_HARFBUZZ_CFLAGS_VERSION})
find_path(HarfBuzz_INCLUDE_DIR
NAMES hb.h
HINTS ${PC_HARFBUZZ_INCLUDEDIR} ${PC_HARFBUZZ_INCLUDE_DIRS}
PATH_SUFFIXES harfbuzz
)
find_library(HarfBuzz_LIBRARY
NAMES ${HarfBuzz_NAMES} harfbuzz
HINTS ${PC_HARFBUZZ_LIBDIR} ${PC_HARFBUZZ_LIBRARY_DIRS}
)
if (HarfBuzz_INCLUDE_DIR AND NOT HarfBuzz_VERSION)
if (EXISTS "${HarfBuzz_INCLUDE_DIR}/hb-version.h")
file(READ "${HarfBuzz_INCLUDE_DIR}/hb-version.h" _harfbuzz_version_content)
string(REGEX MATCH "#define +HB_VERSION_STRING +\"([0-9]+\\.[0-9]+\\.[0-9]+)\"" _dummy "${_harfbuzz_version_content}")
set(HarfBuzz_VERSION "${CMAKE_MATCH_1}")
endif ()
endif ()
if ("${HarfBuzz_FIND_VERSION}" VERSION_GREATER "${HarfBuzz_VERSION}")
if (HarfBuzz_FIND_REQUIRED)
message(FATAL_ERROR
"Required version (" ${HarfBuzz_FIND_VERSION} ")"
" is higher than found version (" ${HarfBuzz_VERSION} ")")
else ()
message(WARNING
"Required version (" ${HarfBuzz_FIND_VERSION} ")"
" is higher than found version (" ${HarfBuzz_VERSION} ")")
unset(HarfBuzz_VERSION)
unset(HarfBuzz_INCLUDE_DIRS)
unset(HarfBuzz_LIBRARIES)
return ()
endif ()
endif ()
# Find components
if (HarfBuzz_INCLUDE_DIR AND HarfBuzz_LIBRARY)
set(_HarfBuzz_REQUIRED_LIBS_FOUND ON)
set(HarfBuzz_LIBS_FOUND "HarfBuzz (required): ${HarfBuzz_LIBRARY}")
else ()
set(_HarfBuzz_REQUIRED_LIBS_FOUND OFF)
set(HarfBuzz_LIBS_NOT_FOUND "HarfBuzz (required)")
endif ()
if (NOT CMAKE_VERSION VERSION_LESS 3.3)
if ("ICU" IN_LIST HarfBuzz_FIND_COMPONENTS)
pkg_check_modules(PC_HARFBUZZ_ICU QUIET harfbuzz-icu)
set(HarfBuzz_ICU_COMPILE_OPTIONS ${PC_HARFBUZZ_ICU_CFLAGS_OTHER})
find_path(HarfBuzz_ICU_INCLUDE_DIR
NAMES hb-icu.h
HINTS ${PC_HARFBUZZ_ICU_INCLUDEDIR} ${PC_HARFBUZZ_ICU_INCLUDE_DIRS}
PATH_SUFFIXES harfbuzz
)
find_library(HarfBuzz_ICU_LIBRARY
NAMES ${HarfBuzz_ICU_NAMES} harfbuzz-icu
HINTS ${PC_HARFBUZZ_ICU_LIBDIR} ${PC_HARFBUZZ_ICU_LIBRARY_DIRS}
)
if (HarfBuzz_ICU_LIBRARY)
if (HarfBuzz_FIND_REQUIRED_ICU)
list(APPEND HarfBuzz_LIBS_FOUND "ICU (required): ${HarfBuzz_ICU_LIBRARY}")
else ()
list(APPEND HarfBuzz_LIBS_FOUND "ICU (optional): ${HarfBuzz_ICU_LIBRARY}")
endif ()
else ()
if (HarfBuzz_FIND_REQUIRED_ICU)
set(_HarfBuzz_REQUIRED_LIBS_FOUND OFF)
list(APPEND HarfBuzz_LIBS_NOT_FOUND "ICU (required)")
else ()
list(APPEND HarfBuzz_LIBS_NOT_FOUND "ICU (optional)")
endif ()
endif ()
endif ()
endif ()
if (NOT HarfBuzz_FIND_QUIETLY)
if (HarfBuzz_LIBS_FOUND)
message(STATUS "Found the following HarfBuzz libraries:")
foreach (found ${HarfBuzz_LIBS_FOUND})
message(STATUS " ${found}")
endforeach ()
endif ()
if (HarfBuzz_LIBS_NOT_FOUND)
message(STATUS "The following HarfBuzz libraries were not found:")
foreach (found ${HarfBuzz_LIBS_NOT_FOUND})
message(STATUS " ${found}")
endforeach ()
endif ()
endif ()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(HarfBuzz
FOUND_VAR HarfBuzz_FOUND
REQUIRED_VARS HarfBuzz_INCLUDE_DIR HarfBuzz_LIBRARY _HarfBuzz_REQUIRED_LIBS_FOUND
VERSION_VAR HarfBuzz_VERSION
)
if (NOT CMAKE_VERSION VERSION_LESS 3.1)
if (HarfBuzz_LIBRARY AND NOT TARGET HarfBuzz::HarfBuzz)
add_library(HarfBuzz::HarfBuzz UNKNOWN IMPORTED GLOBAL)
set_target_properties(HarfBuzz::HarfBuzz PROPERTIES
IMPORTED_LOCATION "${HarfBuzz_LIBRARY}"
INTERFACE_COMPILE_OPTIONS "${HarfBuzz_COMPILE_OPTIONS}"
INTERFACE_INCLUDE_DIRECTORIES "${HarfBuzz_INCLUDE_DIR}"
)
endif ()
if (HarfBuzz_ICU_LIBRARY AND NOT TARGET HarfBuzz::ICU)
add_library(HarfBuzz::ICU UNKNOWN IMPORTED GLOBAL)
set_target_properties(HarfBuzz::ICU PROPERTIES
IMPORTED_LOCATION "${HarfBuzz_ICU_LIBRARY}"
INTERFACE_COMPILE_OPTIONS "${HarfBuzz_ICU_COMPILE_OPTIONS}"
INTERFACE_INCLUDE_DIRECTORIES "${HarfBuzz_ICU_INCLUDE_DIR}"
)
endif ()
endif ()
mark_as_advanced(
HarfBuzz_INCLUDE_DIR
HarfBuzz_ICU_INCLUDE_DIR
HarfBuzz_LIBRARY
HarfBuzz_ICU_LIBRARY
)
if (HarfBuzz_FOUND)
set(HarfBuzz_LIBRARIES ${HarfBuzz_LIBRARY} ${HarfBuzz_ICU_LIBRARY})
set(HarfBuzz_INCLUDE_DIRS ${HarfBuzz_INCLUDE_DIR} ${HarfBuzz_ICU_INCLUDE_DIR})
endif ()

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# iOS.cmake
#
# Copyright (C) 2014-2023 by
# David Turner, Robert Wilhelm, and Werner Lemberg.
#
# Written by David Wimsey <david@wimsey.us>
#
# This file is part of the FreeType project, and may only be used, modified,
# and distributed under the terms of the FreeType project license,
# LICENSE.TXT. By continuing to use, modify, or distribute this file you
# indicate that you have read the license and understand and accept it
# fully.
#
#
# This file is derived from the files `Platform/Darwin.cmake' and
# `Platform/UnixPaths.cmake', which are part of CMake 2.8.4. It has been
# altered for iOS development.
# Options
# -------
#
# IOS_PLATFORM = OS | SIMULATOR
#
# This decides whether SDKS are selected from the `iPhoneOS.platform' or
# `iPhoneSimulator.platform' folders.
#
# OS - the default, used to build for iPhone and iPad physical devices,
# which have an ARM architecture.
# SIMULATOR - used to build for the Simulator platforms, which have an
# x86 architecture.
#
# CMAKE_IOS_DEVELOPER_ROOT = /path/to/platform/Developer folder
#
# By default, this location is automatically chosen based on the
# IOS_PLATFORM value above. If you manually set this variable, it
# overrides the default location and forces the use of a particular
# Developer Platform.
#
# CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder
#
# By default, this location is automatically chosen based on the
# CMAKE_IOS_DEVELOPER_ROOT value. In this case it is always the most
# up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you
# manually set this variable, it forces the use of a specific SDK
# version.
#
#
# Macros
# ------
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
#
# A convenience macro for setting Xcode specific properties on targets.
#
# Example:
#
# set_xcode_property(myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
#
# A macro to find executable programs on the host system, not within the
# iOS environment. Thanks to the `android-cmake' project for providing
# the command.
# standard settings
set(CMAKE_SYSTEM_NAME Darwin)
set(CMAKE_SYSTEM_VERSION 1)
set(UNIX True)
set(APPLE True)
set(IOS True)
# required as of cmake 2.8.10
set(CMAKE_OSX_DEPLOYMENT_TARGET ""
CACHE STRING "Force unset of the deployment target for iOS" FORCE
)
# determine the cmake host system version so we know where to find the iOS
# SDKs
find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1"
DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)
# skip the platform compiler checks for cross compiling
set(CMAKE_CXX_COMPILER_WORKS TRUE)
set(CMAKE_C_COMPILER_WORKS TRUE)
# all iOS/Darwin specific settings - some may be redundant
set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set(CMAKE_SHARED_MODULE_PREFIX "lib")
set(CMAKE_SHARED_MODULE_SUFFIX ".so")
set(CMAKE_MODULE_EXISTS 1)
set(CMAKE_DL_LIBS "")
set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
"-compatibility_version ")
set(CMAKE_C_OSX_CURRENT_VERSION_FLAG
"-current_version ")
set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
"${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
"${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
# hidden visibility is required for cxx on iOS
set(CMAKE_C_FLAGS_INIT "")
set(CMAKE_CXX_FLAGS_INIT
"-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
set(CMAKE_C_LINK_FLAGS
"-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set(CMAKE_CXX_LINK_FLAGS
"-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
"-dynamiclib -headerpad_max_install_names")
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS
"-bundle -headerpad_max_install_names")
set(CMAKE_SHARED_MODULE_LOADER_C_FLAG
"-Wl,-bundle_loader,")
set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
"-Wl,-bundle_loader,")
set(CMAKE_FIND_LIBRARY_SUFFIXES
".dylib" ".so" ".a")
# hack: If a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
# build tree (where `install_name_tool' was hardcoded), and where
# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't
# fail in `CMakeFindBinUtils.cmake' (because it isn't rerun), hardcode
# CMAKE_INSTALL_NAME_TOOL here to `install_name_tool' so it behaves as
# it did before.
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
# set up iOS platform unless specified manually with IOS_PLATFORM
if (NOT DEFINED IOS_PLATFORM)
set(IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
# check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL "OS")
set(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
# this causes the installers to properly locate the output libraries
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
# this causes the installers to properly locate the output libraries
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
else (${IOS_PLATFORM} STREQUAL "OS")
message(FATAL_ERROR
"Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR.")
endif (${IOS_PLATFORM} STREQUAL "OS")
# set up iOS developer location unless specified manually with
# CMAKE_IOS_DEVELOPER_ROOT --
# note that Xcode 4.3 changed the installation location; choose the most
# recent one available
set(XCODE_POST_43_ROOT
"/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set(XCODE_PRE_43_ROOT
"/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
if (EXISTS ${XCODE_POST_43_ROOT})
set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
elseif (EXISTS ${XCODE_PRE_43_ROOT})
set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
endif (EXISTS ${XCODE_POST_43_ROOT})
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}
CACHE PATH "Location of iOS Platform"
)
# find and use the most recent iOS SDK unless specified manually with
# CMAKE_IOS_SDK_ROOT
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
if (_CMAKE_IOS_SDKS)
list(SORT _CMAKE_IOS_SDKS)
list(REVERSE _CMAKE_IOS_SDKS)
list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
else (_CMAKE_IOS_SDKS)
message(FATAL_ERROR
"No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
endif (_CMAKE_IOS_SDKS)
message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT}
CACHE PATH "Location of the selected iOS SDK"
)
# set the sysroot default to the most recent SDK
set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT}
CACHE PATH "Sysroot used for iOS support"
)
# set the architecture for iOS --
# note that currently both ARCHS_STANDARD_32_BIT and
# ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
if (${IOS_PLATFORM} STREQUAL "OS")
set(IOS_ARCH $(ARCHS_STANDARD_32_64_BIT))
else (${IOS_PLATFORM} STREQUAL "OS")
set(IOS_ARCH i386)
endif (${IOS_PLATFORM} STREQUAL "OS")
set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH}
CACHE string "Build architecture for iOS"
)
# set the find root to the iOS developer roots and to user defined paths
set(CMAKE_FIND_ROOT_PATH
${CMAKE_IOS_DEVELOPER_ROOT}
${CMAKE_IOS_SDK_ROOT}
${CMAKE_PREFIX_PATH}
CACHE string "iOS find search path root"
)
# default to searching for frameworks first
set(CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set(CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS SDKs, not the remainder of the host filesystem
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# this little macro lets you set any Xcode specific property
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property(TARGET ${TARGET}
PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro(set_xcode_property)
# this macro lets you find executable programs on the host system
macro(find_host_package)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set(IOS FALSE)
find_package(${ARGN})
set(IOS TRUE)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro(find_host_package)
# eof

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#!/bin/sh -e
# Copyright (C) 2015-2023 by
# David Turner, Robert Wilhelm, and Werner Lemberg.
#
# This file is part of the FreeType project, and may only be used, modified,
# and distributed under the terms of the FreeType project license,
# LICENSE.TXT. By continuing to use, modify, or distribute this file you
# indicate that you have read the license and understand and accept it
# fully.
# This script tests the CMake build. Simply run
#
# builds/cmake/testbuild.sh
#
# or
#
# BUILD_SHARED_LIBS=1 builds/cmake/testbuild.sh
#
# The script:
#
# - builds the main CMakeLists.txt
# - builds and runs a small test app in a separate build tree so
# the config-module is tested, too
#
# Options (environment variables):
#
# - The variable BUILD_SHARED_LIBS will be forwarded to the CMake project
# that builds the library.
#
# prepare temporary dir
cd `dirname $0`/../..
ftdir=`pwd`
tmpdir=/tmp/freetype-cmake-testbuild
rm -rf $tmpdir
mkdir -p $tmpdir
# build and install freetype
if test -n "$BUILD_SHARED_LIBS"; then
bsl=-DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS
else
bsl=-UBUILD_SHARED_LIBS
fi
build_opts="-DWITH_ZLIB=0 \
-DWITH_BZip2=0 \
-DWITH_PNG=0 \
-DWITH_HarfBuzz=0 \
$bsl \
-DCMAKE_INSTALL_PREFIX=$tmpdir/out"
(set -x; cmake -H$ftdir \
-B$tmpdir/ftb \
-DCMAKE_BUILD_TYPE=Debug \
$build_opts)
(set -x; cmake --build $tmpdir/ftb \
--config Debug \
--target install)
(set -x; cmake $tmpdir/ftb \
-DCMAKE_BUILD_TYPE=Release)
(set -x; cmake --build $tmpdir/ftb \
--config Release \
--target install \
--clean-first)
# create test project CMakeLists.txt
cat >$tmpdir/CMakeLists.txt << END
cmake_minimum_required(VERSION 2.6)
project(freetype-cmake-testbuild)
find_package(Freetype REQUIRED CONFIG)
add_executable(freetype-cmake-test main.c)
target_link_libraries(freetype-cmake-test freetype)
enable_testing()
add_test(freetype-cmake-test freetype-cmake-test)
END
# create test project main.c
cat >$tmpdir/main.c << END
#include <stdio.h>
#include <stdlib.h>
#include <ft2build.h>
#include <freetype/freetype.h>
FT_Library library;
int main(int argc,
char*argv[])
{
FT_Error error;
FT_Int major = 0;
FT_Int minor = 0;
FT_Int patch = 0;
error = FT_Init_FreeType(&library);
if (error)
return EXIT_FAILURE;
FT_Library_Version(library, &major, &minor, &patch);
if (major != FREETYPE_MAJOR
|| minor != FREETYPE_MINOR
|| patch != FREETYPE_PATCH)
return EXIT_FAILURE;
printf("FT_Library_Version: %d.%d.%d\n", major, minor, patch);
error = FT_Done_FreeType(library);
if (error)
return EXIT_FAILURE;
return EXIT_SUCCESS;
}
END
# build and test
mkdir -p $tmpdir/tb
cd $tmpdir/tb
LD_LIBRARY_PATH=$tmpdir/out/lib:$LD_LIBRARY_PATH
DYLD_LIBRARY_PATH=$tmpdir/out/lib:$DYLD_LIBRARY_PATH
export LD_LIBRARY_PATH
export DYLD_LIBRARY_PATH
(set -x; cmake $tmpdir \
-DCMAKE_BUILD_TYPE=Debug \
-DCMAKE_PREFIX_PATH=$tmpdir/out)
(set -x; cmake --build . \
--config Debug)
(set -x; ctest -V -C Debug)
(set -x; cmake . \
-DCMAKE_BUILD_TYPE=Release)
(set -x; cmake --build . \
--config Release \
--clean-first)
(set -x; ctest -V -C Release)
rm -rf $tmpdir
# EOF