mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-22 00:06:59 +02:00
54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
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#define DR_FLAC_IMPLEMENTATION
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#include "../extras/dr_flac.h" /* Enables FLAC decoding. */
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#define DR_MP3_IMPLEMENTATION
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#include "../extras/dr_mp3.h" /* Enables MP3 decoding. */
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#define DR_WAV_IMPLEMENTATION
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#include "../extras/dr_wav.h" /* Enables WAV decoding. */
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#define MA_DEBUG_OUTPUT
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#define MA_IMPLEMENTATION
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#include "../miniaudio.h"
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#include "ma_engine.h"
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int main(int argc, char** argv)
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{
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ma_result result;
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ma_engine engine;
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ma_sound sound1;
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(void)argc;
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(void)argv;
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result = ma_engine_init(NULL, &engine);
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if (result != MA_SUCCESS) {
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printf("Failed to initialize audio engine.\n");
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return (int)result;
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}
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/* Currently an explicit start is required. Perhaps make it so this is started by default, or maybe start it when the first sound is started? Maybe make it an option? */
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result = ma_engine_start(&engine); /* Do we want the engine to be started by default? */
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if (result != MA_SUCCESS) {
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ma_engine_uninit(&engine);
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return (int)result;
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}
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/* We can load our resource after starting the engine - the engine will deal with loading everything properly. */
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if (argc > 1) {
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result = ma_engine_create_sound_from_file(&engine, argv[1], NULL, &sound1);
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if (result != MA_SUCCESS) {
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ma_engine_uninit(&engine);
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return (int)result;
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}
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ma_engine_sound_start(&engine, &sound1);
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}
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printf("Press Enter to quit...");
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getchar();
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return 0;
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}
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