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https://github.com/mackron/miniaudio.git
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f4b0b271cd
* Initial work on infrastructure for spatialization, panning and
pitch shifting.
* Add ma_engine_sound_set_pitch()
Spatialization and panning is not yet implemented, but pitch shifting
should now be working.
57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
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#define DR_FLAC_IMPLEMENTATION
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#include "../extras/dr_flac.h" /* Enables FLAC decoding. */
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#define DR_MP3_IMPLEMENTATION
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#include "../extras/dr_mp3.h" /* Enables MP3 decoding. */
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#define DR_WAV_IMPLEMENTATION
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#include "../extras/dr_wav.h" /* Enables WAV decoding. */
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#define MA_DEBUG_OUTPUT
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#define MA_IMPLEMENTATION
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#include "../miniaudio.h"
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#include "ma_engine.h"
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int main(int argc, char** argv)
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{
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ma_result result;
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ma_engine engine;
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ma_sound sound1;
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(void)argc;
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(void)argv;
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result = ma_engine_init(NULL, &engine);
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if (result != MA_SUCCESS) {
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printf("Failed to initialize audio engine.\n");
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return (int)result;
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}
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/* We can load our resource after starting the engine - the engine will deal with loading everything properly. */
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if (argc > 1) {
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result = ma_engine_create_sound_from_file(&engine, argv[1], NULL, &sound1);
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if (result != MA_SUCCESS) {
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ma_engine_uninit(&engine);
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return (int)result;
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}
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ma_engine_sound_set_pitch(&engine, &sound1, 0.75f);
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ma_engine_sound_set_looping(&engine, &sound1, MA_TRUE);
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ma_engine_sound_start(&engine, &sound1);
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result = ma_engine_play_sound(&engine, argv[1], NULL);
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if (result != MA_SUCCESS) {
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printf("ma_engine_play_sound() failed with: %s\n", ma_result_description(result));
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}
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}
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printf("Press Enter to quit...");
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getchar();
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/* Normally you would uninitialize and clean up all of your sounds manually because ma_engine_uninit() will _not_ do it for you. */
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ma_engine_uninit(&engine);
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return 0;
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}
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