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<h1>Fixed Size Callback</h1><p>
Shows one way to implement a data callback that is called with a fixed frame count.
</p>
<p>
miniaudio does not have built-in support for firing the data callback with fixed sized buffers. In order to support
this you need to implement a layer that sits on top of the normal data callback. This example demonstrates one way of
doing this.
</p>
<p>
This example uses a ring buffer to act as the intermediary buffer between the low-level device callback and the fixed
sized callback. You do not need to use a ring buffer here, but it&#39;s a good opportunity to demonstrate how to use
miniaudio&#39;s ring buffer API. The ring buffer in this example is in global scope for simplicity, but you can pass it
around as user data for the device (device.pUserData).
</p>
<p>
This example only works for output devices, but can be implemented for input devices by simply swapping the direction
of data movement.</p>
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
<span style="color:#666666">#define</span> MINIAUDIO_IMPLEMENTATION
<span style="color:#666666">#include</span> <span style="color:#cc3300">&quot;../miniaudio.h&quot;</span>
<span style="color:#666666">#include</span> <span style="color:#cc3300">&lt;stdio.h&gt;</span>
<span style="color:#666666">#define</span> DEVICE_FORMAT ma_format_f32
<span style="color:#666666">#define</span> DEVICE_CHANNELS 1
<span style="color:#666666">#define</span> DEVICE_SAMPLE_RATE 48000
<span style="color:#666666">#define</span> PCM_FRAME_CHUNK_SIZE 1234 <span style="color:#009900">/* &lt;-- Play around with this to control your fixed sized buffer. */</span>
<span style="color:#0099cc">ma_waveform</span> g_sineWave;
<span style="color:#0099cc">ma_pcm_rb</span> g_rb; <span style="color:#009900">/* The ring buffer. */</span>
<span style="color:#0033ff">void</span> data_callback_fixed(<span style="color:#0099cc">ma_device</span>* pDevice, <span style="color:#0033ff">void</span>* pOutput, <span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>* pInput, <span style="color:#0099cc">ma_uint32</span> frameCount)
{
<span style="color:#009900">/*
This callback will have a guaranteed and consistent size for frameCount. In this example we just fill the output buffer with a sine wave. This
is where you would handle the callback just like normal, only now you can assume frameCount is a fixed size.
*/</span>
printf(<span style="color:#cc3300">&quot;frameCount=%d\n&quot;</span>, frameCount);
ma_waveform_read_pcm_frames(&amp;g_sineWave, pOutput, frameCount);
<span style="color:#009900">/* Unused in this example. */</span>
(<span style="color:#0033ff">void</span>)pDevice;
(<span style="color:#0033ff">void</span>)pInput;
}
<span style="color:#0033ff">void</span> data_callback(<span style="color:#0099cc">ma_device</span>* pDevice, <span style="color:#0033ff">void</span>* pOutput, <span style="color:#0033ff">const</span> <span style="color:#0033ff">void</span>* pInput, <span style="color:#0099cc">ma_uint32</span> frameCount)
{
<span style="color:#009900">/*
This is the device&#39;s main data callback. This will handle all of the fixed sized buffer management for you and will call data_callback_fixed()
for you. You should do all of your normal callback stuff in data_callback_fixed().
*/</span>
<span style="color:#0099cc">ma_uint32</span> pcmFramesAvailableInRB;
<span style="color:#0099cc">ma_uint32</span> pcmFramesProcessed = 0;
<span style="color:#0099cc">ma_uint8</span>* pRunningOutput = (<span style="color:#0099cc">ma_uint8</span>*)pOutput;
MA_ASSERT(pDevice-&gt;playback.channels == DEVICE_CHANNELS);
<span style="color:#009900">/*
The first thing to do is check if there&#39;s enough data available in the ring buffer. If so we can read from it. Otherwise we need to keep filling
the ring buffer until there&#39;s enough, making sure we only fill the ring buffer in chunks of PCM_FRAME_CHUNK_SIZE.
*/</span>
<span style="color:#0033ff">while</span> (pcmFramesProcessed &lt; frameCount) { <span style="color:#009900">/* Keep going until we&#39;ve filled the output buffer. */</span>
<span style="color:#0099cc">ma_uint32</span> framesRemaining = frameCount - pcmFramesProcessed;
pcmFramesAvailableInRB = ma_pcm_rb_available_read(&amp;g_rb);
<span style="color:#0033ff">if</span> (pcmFramesAvailableInRB &gt; 0) {
<span style="color:#0099cc">ma_uint32</span> framesToRead = (framesRemaining &lt; pcmFramesAvailableInRB) ? framesRemaining : pcmFramesAvailableInRB;
<span style="color:#0033ff">void</span>* pReadBuffer;
ma_pcm_rb_acquire_read(&amp;g_rb, &amp;framesToRead, &amp;pReadBuffer);
{
memcpy(pRunningOutput, pReadBuffer, framesToRead * ma_get_bytes_per_frame(pDevice-&gt;playback.format, pDevice-&gt;playback.channels));
}
ma_pcm_rb_commit_read(&amp;g_rb, framesToRead, pReadBuffer);
pRunningOutput += framesToRead * ma_get_bytes_per_frame(pDevice-&gt;playback.format, pDevice-&gt;playback.channels);
pcmFramesProcessed += framesToRead;
} <span style="color:#0033ff">else</span> {
<span style="color:#009900">/*
There&#39;s nothing in the buffer. Fill it with more data from the callback. We reset the buffer first so that the read and write pointers
are reset back to the start so we can fill the ring buffer in chunks of PCM_FRAME_CHUNK_SIZE which is what we initialized it with. Note
that this is not how you would want to do it in a multi-threaded environment. In this case you would want to seek the write pointer
forward via the producer thread and the read pointer forward via the consumer thread (this thread).
*/</span>
<span style="color:#0099cc">ma_uint32</span> framesToWrite = PCM_FRAME_CHUNK_SIZE;
<span style="color:#0033ff">void</span>* pWriteBuffer;
ma_pcm_rb_reset(&amp;g_rb);
ma_pcm_rb_acquire_write(&amp;g_rb, &amp;framesToWrite, &amp;pWriteBuffer);
{
MA_ASSERT(framesToWrite == PCM_FRAME_CHUNK_SIZE); <span style="color:#009900">/* &lt;-- This should always work in this example because we just reset the ring buffer. */</span>
data_callback_fixed(pDevice, pWriteBuffer, NULL, framesToWrite);
}
ma_pcm_rb_commit_write(&amp;g_rb, framesToWrite, pWriteBuffer);
}
}
<span style="color:#009900">/* Unused in this example. */</span>
(<span style="color:#0033ff">void</span>)pInput;
}
<span style="color:#0033ff">int</span> main(<span style="color:#0033ff">int</span> argc, <span style="color:#0033ff">char</span>** argv)
{
<span style="color:#0099cc">ma_waveform_config</span> waveformConfig;
<span style="color:#0099cc">ma_device_config</span> deviceConfig;
<span style="color:#0099cc">ma_device</span> device;
waveformConfig = ma_waveform_config_init(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, ma_waveform_type_sine, 0.1, 220);
ma_waveform_init(&amp;waveformConfig, &amp;g_sineWave);
ma_pcm_rb_init(DEVICE_FORMAT, DEVICE_CHANNELS, PCM_FRAME_CHUNK_SIZE, NULL, NULL, &amp;g_rb);
deviceConfig = ma_device_config_init(ma_device_type_playback);
deviceConfig.playback.format = DEVICE_FORMAT;
deviceConfig.playback.channels = DEVICE_CHANNELS;
deviceConfig.sampleRate = DEVICE_SAMPLE_RATE;
deviceConfig.dataCallback = data_callback;
deviceConfig.pUserData = NULL; <span style="color:#009900">/* &lt;-- Set this to a pointer to the ring buffer if you don&#39;t want it in global scope. */</span>
<span style="color:#0033ff">if</span> (ma_device_init(NULL, &amp;deviceConfig, &amp;device) != MA_SUCCESS) {
printf(<span style="color:#cc3300">&quot;Failed to open playback device.\n&quot;</span>);
ma_pcm_rb_uninit(&amp;g_rb);
<span style="color:#0033ff">return</span> -4;
}
printf(<span style="color:#cc3300">&quot;Device Name: %s\n&quot;</span>, device.playback.name);
<span style="color:#0033ff">if</span> (ma_device_start(&amp;device) != MA_SUCCESS) {
printf(<span style="color:#cc3300">&quot;Failed to start playback device.\n&quot;</span>);
ma_pcm_rb_uninit(&amp;g_rb);
ma_device_uninit(&amp;device);
<span style="color:#0033ff">return</span> -5;
}
printf(<span style="color:#cc3300">&quot;Press Enter to quit...\n&quot;</span>);
getchar();
ma_device_uninit(&amp;device);
ma_pcm_rb_uninit(&amp;g_rb);
(<span style="color:#0033ff">void</span>)argc;
(<span style="color:#0033ff">void</span>)argv;
<span style="color:#0033ff">return</span> 0;
}
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