mirror of
https://github.com/mackron/miniaudio.git
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235 lines
8.4 KiB
C
235 lines
8.4 KiB
C
#define MINIAUDIO_IMPLEMENTATION
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#include "../miniaudio.h"
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#include <stdio.h>
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void log_callback(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message)
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{
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(void)pContext;
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(void)pDevice;
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printf("miniaudio: [%s] %s\n", ma_log_level_to_string(logLevel), message);
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}
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void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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(void)pDevice;
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(void)pOutput;
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(void)pInput;
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(void)frameCount;
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return; /* Just output silence for this example. */
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}
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void stop_callback(ma_device* pDevice)
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{
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(void)pDevice;
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printf("Device stopped\n");
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}
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int main(int argc, char** argv)
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{
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ma_result result;
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ma_context_config contextConfig;
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ma_context context;
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ma_device_config deviceConfig;
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ma_device playbackDevice;
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ma_device_info* pPlaybackDeviceInfos;
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ma_uint32 playbackDeviceCount;
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ma_device_info* pCaptureDeviceInfos;
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ma_uint32 captureDeviceCount;
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ma_uint32 iDevice;
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/*
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The prioritization of backends can be controlled by the application. You need only specify the backends
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you care about. If the context cannot be initialized for any of the specified backends ma_context_init()
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will fail.
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*/
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ma_backend backends[] = {
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ma_backend_wasapi, /* Higest priority. */
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ma_backend_dsound,
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ma_backend_winmm,
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ma_backend_coreaudio,
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ma_backend_sndio,
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ma_backend_audio4,
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ma_backend_oss,
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ma_backend_pulseaudio,
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ma_backend_alsa,
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ma_backend_jack,
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ma_backend_aaudio,
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ma_backend_opensl,
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ma_backend_webaudio,
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ma_backend_null /* Lowest priority. */
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};
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/*
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When initializing a context, you can pass in an optional configuration object that allows you to control
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context-level configuration. The ma_context_config_init() function will initialize a config object with
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common configuration settings, but you can set other members for more detailed control.
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*/
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contextConfig = ma_context_config_init();
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contextConfig.logCallback = log_callback;
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/*
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The priority of the worker thread can be set with the following. The default priority is
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ma_thread_priority_highest.
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*/
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contextConfig.threadPriority = ma_thread_priority_normal;
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/* PulseAudio */
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/* PulseAudio allows you to set the name of the application. miniaudio exposes this through the following config. */
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contextConfig.pulse.pApplicationName = "My Application";
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/*
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PulseAudio also allows you to control the server you want to connect to, in which case you can specify
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it with the config below.
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*/
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contextConfig.pulse.pServerName = "my_server";
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/*
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During initialization, PulseAudio can try to automatically start the PulseAudio daemon. This does not
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suit miniaudio's trial and error backend initialization architecture so it's disabled by default, but you
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can enable it like so:
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*/
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contextConfig.pulse.tryAutoSpawn = MA_TRUE;
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/* ALSA */
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/*
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Typically, ALSA enumerates many devices, which unfortunately is not very friendly for the end user. To
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combat this, miniaudio will include only unique card/device pairs by default. The problem with this is that
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you lose a bit of flexibility and control. Setting alsa.useVerboseDeviceEnumeration makes it so the ALSA
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backend includes all devices (and there's a lot of them!).
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*/
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contextConfig.alsa.useVerboseDeviceEnumeration = MA_TRUE;
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/* JACK */
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/* Like PulseAudio, JACK allows you to specify the name of your application, which you can set like so: */
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contextConfig.jack.pClientName = "My Application";
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/* Also like PulseAudio, you can have JACK try to automatically start using the following: */
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contextConfig.jack.tryStartServer = MA_TRUE;
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if (ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &contextConfig, &context) != MA_SUCCESS) {
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printf("Failed to initialize context.");
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return -2;
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}
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/* Enumerate devices. */
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result = ma_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, &pCaptureDeviceInfos, &captureDeviceCount);
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if (result != MA_SUCCESS) {
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printf("Failed to retrieve device information.\n");
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return -3;
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}
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printf("Playback Devices (%d)\n", playbackDeviceCount);
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for (iDevice = 0; iDevice < playbackDeviceCount; ++iDevice) {
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printf(" %u: %s\n", iDevice, pPlaybackDeviceInfos[iDevice].name);
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}
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printf("\n");
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printf("Capture Devices (%d)\n", captureDeviceCount);
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for (iDevice = 0; iDevice < captureDeviceCount; ++iDevice) {
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printf(" %u: %s\n", iDevice, pCaptureDeviceInfos[iDevice].name);
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}
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/*
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Open the device.
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Unlike context configs, device configs are required. Similar to context configs, an API exists to help you
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initialize a config object called ma_device_config_init().
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When using full-duplex you may want to use a different sample format, channel count and channel map. To
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support this, the device configuration splits these into "playback" and "capture" as shown below.
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*/
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deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.playback.format = ma_format_s16;
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deviceConfig.playback.channels = 2;
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deviceConfig.sampleRate = 48000;
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deviceConfig.dataCallback = data_callback;
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deviceConfig.pUserData = NULL;
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/* Applications can specify a callback for when a device is stopped. */
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deviceConfig.stopCallback = stop_callback;
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/*
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Applications can request exclusive control of the device using the config variable below. Note that not all
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backends support this feature, so this is actually just a hint.
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*/
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deviceConfig.playback.shareMode = ma_share_mode_exclusive;
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/*
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miniaudio allows applications to control the mapping of channels. The config below swaps the left and right
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channels. Normally in an interleaved audio stream, the left channel comes first, but we can change that
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like the following:
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*/
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deviceConfig.playback.channelMap[0] = MA_CHANNEL_FRONT_RIGHT;
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deviceConfig.playback.channelMap[1] = MA_CHANNEL_FRONT_LEFT;
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/*
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The ALSA backend has two ways of delivering data to and from a device: memory mapping and read/write. By
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default memory mapping will be used over read/write because it avoids a single point of data movement
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internally and is thus, theoretically, more efficient. In testing, however, this has been less stable than
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read/write mode so an option exists to disable it if need be. This is mainly for debugging, but is left
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here in case it might be useful for others. If you find a bug specific to mmap mode, please report it!
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*/
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deviceConfig.alsa.noMMap = MA_TRUE;
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/*
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This is not used in this example, but miniaudio allows you to directly control the device ID that's used
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for device selection by ma_device_init(). Below is an example for ALSA. In this example it forces
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ma_device_init() to try opening the "hw:0,0" device. This is useful for debugging in case you have
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audio glitches or whatnot with specific devices.
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*/
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#ifdef MA_SUPPORT_ALSA
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{
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ma_device_id customDeviceID;
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if (context.backend == ma_backend_alsa) {
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strcpy(customDeviceID.alsa, "hw:0,0");
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/*
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The ALSA backend also supports a miniaudio-specific format which looks like this: ":0,0". In this case,
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miniaudio will try different plugins depending on the shareMode setting. When using shared mode it will
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convert ":0,0" to "dmix:0,0"/"dsnoop:0,0". For exclusive mode (or if dmix/dsnoop fails) it will convert
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it to "hw:0,0". This is how the ALSA backend honors the shareMode hint.
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*/
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strcpy(customDeviceID.alsa, ":0,0");
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}
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}
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#endif
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if (ma_device_init(&context, &deviceConfig, &playbackDevice) != MA_SUCCESS) {
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printf("Failed to initialize playback device.\n");
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ma_context_uninit(&context);
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return -7;
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}
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if (ma_device_start(&playbackDevice) != MA_SUCCESS) {
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printf("Failed to start playback device.\n");
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ma_device_uninit(&playbackDevice);
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ma_context_uninit(&context);
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return -8;
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}
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printf("Press Enter to quit...");
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getchar();
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ma_device_uninit(&playbackDevice);
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ma_context_uninit(&context);
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(void)argc;
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(void)argv;
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return 0;
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}
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