Files
miniaudio/research/ma_engine.c
T
David Reid 31f08287da Have decoders use their native channel count in the high level API.
This is required so we can do different spatialization logic depending
on the channel count of the audio source.
2020-06-03 17:01:39 +10:00

52 lines
1.2 KiB
C

#define DR_FLAC_IMPLEMENTATION
#include "../extras/dr_flac.h" /* Enables FLAC decoding. */
#define DR_MP3_IMPLEMENTATION
#include "../extras/dr_mp3.h" /* Enables MP3 decoding. */
#define DR_WAV_IMPLEMENTATION
#include "../extras/dr_wav.h" /* Enables WAV decoding. */
#define MA_DEBUG_OUTPUT
#define MA_IMPLEMENTATION
#include "../miniaudio.h"
#include "ma_engine.h"
int main(int argc, char** argv)
{
ma_result result;
ma_engine engine;
ma_sound sound;
if (argc < 2) {
printf("No input file.\n");
return -1;
}
result = ma_engine_init(NULL, &engine);
if (result != MA_SUCCESS) {
printf("Failed to initialize audio engine.\n");
return -1;
}
result = ma_engine_create_sound_from_file(&engine, argv[1], NULL, &sound);
if (result != MA_SUCCESS) {
ma_engine_uninit(&engine);
return -1;
}
ma_engine_sound_set_pitch(&engine, &sound, 0.75f);
ma_engine_sound_set_pan(&engine, &sound, 0.0f);
ma_engine_sound_set_looping(&engine, &sound, MA_TRUE);
ma_engine_sound_start(&engine, &sound);
printf("Press Enter to quit...");
getchar();
ma_engine_delete_sound(&engine, &sound);
ma_engine_uninit(&engine);
return 0;
}