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351 lines
14 KiB
HTML
351 lines
14 KiB
HTML
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<title>miniaudio - A single file audio playback and capture library.</title>
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<meta name="description" content="miniaudio is a single file audio playback and capture library written in C.">
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</head>
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<body style="margin:0; padding:0">
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<table class="header-link-table" style="border-collapse:collapse; border-spacing:0; padding:0; padding-right:1em;">
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<td style="padding:0.75em; width:100%; text-align:left;">
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<table class="header-link-table" style="border-collapse:collapse; margin:0; padding:0">
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<tr>
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<td style="vertical-align:bottom; padding:0em; padding-right:2em;"><a href="../../index.html"><img src="../../img/logo1_large_white.png" style="height:24px; min-width:100%;"></a></td>
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<td><a href="../manual/index.html">Documentation</a></td>
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<td><a href="index.html">Examples</a></td>
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</tr>
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</table>
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</td>
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<td style="padding:0.1em; width:25%; text-align:right; vertical-align:center;">
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<a href="https://www.reddit.com/r/miniaudio"><img src="../../img/reddit_white.svg" style="margin:0; padding:0; height:40px; width:40px;"></a>
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</td>
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<td style="padding:0.1em; width:25%; text-align:right; vertical-align:center;">
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<a href="https://discord.gg/9vpqbjU"><img src="../../img/Discord-Logo-White.svg" style="margin:0; padding:0; height:32px; width:32px;"></a>
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</td>
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<td style="padding:0.1em; width:25%; text-align:right; vertical-align:center;">
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<a rel="me" href="https://fosstodon.org/@mackron"><img src="../../img/mastodon_white.svg" style="margin:0; padding:0; height:24px; width:32px;"></a>
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</td>
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<td style="padding:0.1em; padding-right:1em; width:25%; text-align:right; vertical-align:center;">
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<a href="https://github.com/mackron/miniaudio"><img src="../../img/github_white.png" style="margin:0; padding:0; height:24px; width:24px;"></a>
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</td>
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</table>
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</div>
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</div>
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<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
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<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
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<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
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<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 ">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_sdl.html" class="doc-navigation doc-navigation-l1 ">Engine Sdl</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="hilo_interop.html" class="doc-navigation doc-navigation-l1 ">Hilo Interop</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="simple_spatialization.html" class="doc-navigation doc-navigation-l1 ">Simple Spatialization</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
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<h1>Custom Decoder Engine</h1><p>
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Demonstrates how to implement a custom decoder and use it with the high level API.
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</p>
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<p>
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This is the same as the custom_decoder example, only it's used with the high level engine API
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rather than the low level decoding API. You can use this to add support for Opus to your games, for
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example (via libopus).</p>
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<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto; overflow-y:hidden;">
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<span style="color:#666666">#include</span> <span style="color:#cc3300">"../miniaudio.c"</span>
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<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/decoders/libvorbis/miniaudio_libvorbis.c"</span>
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<span style="color:#666666">#include</span> <span style="color:#cc3300">"../extras/decoders/libopus/miniaudio_libopus.c"</span>
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<span style="color:#666666">#include</span> <span style="color:#cc3300"><stdio.h></span>
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<span style="color:#0033ff">int</span> main(<span style="color:#0033ff">int</span> argc, <span style="color:#0033ff">char</span>** argv)
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{
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<span style="color:#0099cc">ma_result</span> result;
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ma_resource_manager_config resourceManagerConfig;
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ma_resource_manager resourceManager;
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ma_engine_config engineConfig;
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ma_engine engine;
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<span style="color:#009900">/*
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Add your custom backend vtables here. The order in the array defines the order of priority. The
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vtables will be passed in to the resource manager config.
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*/</span>
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ma_decoding_backend_vtable* pCustomBackendVTables[] =
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{
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ma_decoding_backend_libvorbis,
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ma_decoding_backend_libopus
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};
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<span style="color:#0033ff">if</span> (argc < 2) {
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printf(<span style="color:#cc3300">"No input file.\n"</span>);
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<span style="color:#0033ff">return</span> -1;
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}
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<span style="color:#009900">/* Using custom decoding backends requires a resource manager. */</span>
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resourceManagerConfig = ma_resource_manager_config_init();
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resourceManagerConfig.ppCustomDecodingBackendVTables = pCustomBackendVTables;
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resourceManagerConfig.customDecodingBackendCount = <span style="color:#0033ff">sizeof</span>(pCustomBackendVTables) / <span style="color:#0033ff">sizeof</span>(pCustomBackendVTables[0]);
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resourceManagerConfig.pCustomDecodingBackendUserData = NULL; <span style="color:#009900">/* <-- This will be passed in to the pUserData parameter of each function in the decoding backend vtables. */</span>
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result = ma_resource_manager_init(&resourceManagerConfig, &resourceManager);
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<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
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printf(<span style="color:#cc3300">"Failed to initialize resource manager."</span>);
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<span style="color:#0033ff">return</span> -1;
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}
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<span style="color:#009900">/* Once we have a resource manager we can create the engine. */</span>
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engineConfig = ma_engine_config_init();
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engineConfig.pResourceManager = &resourceManager;
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result = ma_engine_init(&engineConfig, &engine);
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<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
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printf(<span style="color:#cc3300">"Failed to initialize engine."</span>);
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<span style="color:#0033ff">return</span> -1;
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}
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<span style="color:#009900">/* Now we can play our sound. */</span>
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result = ma_engine_play_sound(&engine, argv[1], NULL);
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<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
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printf(<span style="color:#cc3300">"Failed to play sound."</span>);
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<span style="color:#0033ff">return</span> -1;
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}
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printf(<span style="color:#cc3300">"Press Enter to quit..."</span>);
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getchar();
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ma_engine_uninit(&engine);
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ma_resource_manager_uninit(&resourceManager);
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<span style="color:#0033ff">return</span> 0;
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}
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</pre></div></td>
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</tr></table>
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</div>
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<table style="margin:0 auto; padding:1em 0px; text-align:center;">
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<tr>
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<td style="vertical-align:center;"><a style="padding:0;" href="https://www.reddit.com/r/miniaudio"><img src="../../img/reddit_white.svg" style="margin:0; padding:0; height:40px; width:40px;"></a></td>
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<td style="vertical-align:center;"><a style="padding:0;" href="https://discord.gg/9vpqbjU"><img src="../../img/Discord-Logo-White.svg" style="padding:0; height:32px; width:32px;"></a></td>
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<td rel="me" style="vertical-align:center;"><a style="padding:0;" href="https://fosstodon.org/@mackron"><img src="../../img/mastodon_white.svg" style="padding:0; height:24px; width:32px;"></a></td>
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<td style="vertical-align:center;"><a style="padding:0;" href="https://github.com/mackron/miniaudio"><img src="../../img/github_white.png" style="padding:0; height:24px; width:24px;"></a></td>
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</tr>
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</table>
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<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
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Copyright © 2025 David Reid<br/>
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Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
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</div>
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