Files
miniaudio/docs/examples/engine_effects.html
T
2022-01-01 12:31:21 +10:00

375 lines
15 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>miniaudio - A single file audio playback and capture library.</title>
<meta name="description" content="miniaudio is a single file audio playback and capture library written in C.">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" href="../../img/favicon.png">
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-81135233-2"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-81135233-2');
</script>
<style>
body {
font-family:sans-serif;
font-size:11pt;
line-height:18pt;
background-color:#003800;
}
h1,h2 {
color:#333;
line-height:0.2em;
margin-bottom:0;
padding:0;
}
h1.man {
margin-top:2em;
}
h2.man {
margin-top:1.5em;
}
a {
text-decoration:none;
color:#28f;
}
a:hover {
text-decoration:underline;
color:#26d;
}
.a-download {
text-decoration:none;
color:#ddd;
border:solid 1px #000;
border-radius:4px;
padding:16px 32px;
background-color:#003800;
}
.a-download:hover {
background-color:#003000;
text-decoration:none;
color:#ddd;
}
.a-sublink {
font-size:11pt;
}
#preview {
font-family:monospace;
font-size:10pt;
text-align:left;
}
.footer-links {
margin: 0px;
margin-bottom: 10px;
padding: 0px;
}
.footer-links li {
display: inline;
padding: 0 2px;
}
.footer-links li:first-child {
padding-left: 0;
}
.feature-header {
color:#666;
font-size: 24pt;
font-weight:bold;
}
.feature-header2 {
color:#444;
font-size: 1.5em;
font-weight:bold;
/*margin-bottom:1em;*/
line-height: 1em;
text-align:left;
}
.header-link-table {
}
.header-link-table td {
padding-right:1em;
vertical-align:center;
line-height:0;
/*border:solid 1px #f00;*/
}
.header-link-table a {
/*color:#e0d7cf;*/
color:#dddddd;
text-decoration:none;
}
.header-link-table a:hover {
color:#ffffff;
}
.footer-link {
color:#e0d7cf;
text-decoration:none;
}
.footer-link:hover {
color:#ffffff;
}
.mobile-main-link {
text-align:left;
background-color:#e0d7cf;
color:#036;
border-bottom:solid 1px #333;
padding-left:16px;
}
.mobile-main-link a {
display:block;
padding-top:8px;
padding-bottom:8px;
color:#036;
width:100%;
height:100%;
max-width:100%;
}
table.doc {
border:solid 0px #333;
border-collapse:collapse;
}
th.doc, td.doc {
padding:0.5em;
}
th.doc {
border:solid 1px #003800;
background-color:#003800;
color:#FFF;
text-align:left;
}
td.doc {
border:solid 1px #666;
}
td.doc p, th.doc p {
padding:0;
margin:0;
}
a.doc-navigation {
display:block;
padding:0.5em;
color:#003800;
border-bottom:solid 1px #bbbbbb;
}
a.doc-navigation:hover {
color:#fff;
background-color:#003800;
text-decoration:none;
/*border-bottom:solid 1px #003800;*/
}
/*
a.doc-navigation:hover {
background-color:#c5ecc5;
text-decoration:none;
}
*/
a.doc-navigation-active {
background-color:#cccccc;
}
a.doc-navigation-active:hover {
color:#003800;
background-color:#cccccc;
}
a.doc-navigation-l1 {
padding:0.1em;
padding-left:1.5em;
}
a.doc-navigation-l2 {
padding:0.1em;
padding-left:3em;
}
a.doc-navigation-l3 {
padding:0.1em;
padding-left:4em;
}
a.doc-navigation-l4 {
padding:0.1em;
padding-left:5em;
}
</style>
</head>
<body style="margin:0; padding:0">
<div style="background-color:#003800; color:#bfa792;">
<div style="max-width:100%; width:100%; margin:0 auto;">
<table class="header-link-table" style="border-collapse:collapse; border-spacing:0; padding:0; padding-right:1em;">
<tr>
<td style="padding:0.75em; width:100%; text-align:left;">
<table class="header-link-table" style="border-collapse:collapse; margin:0; padding:0">
<tr>
<td style="vertical-align:bottom; padding:0em; padding-right:2em;"><a href="../../index.html"><img src="../../img/logo1_large_white.png" style="height:24px; min-width:100%;"></a></td>
<td><a href="../manual/index.html">Documentation</a></td>
<td><a href="index.html">Examples</a></td>
</tr>
</table>
</td>
<td style="padding:0.1em; width:25%; text-align:right; vertical-align:center;">
<a href="https://discord.gg/9vpqbjU"><img src="../../img/Discord-Logo-White.svg" style="margin:0; padding:0; height:32px; width:32px;"></a>
</td>
<td style="padding:0.1em; width:25%; text-align:right; vertical-align:center;">
<a href="https://twitter.com/mackron"><img src="../../img/twitter_white.png" style="margin:0; padding:0; height:32px; width:32px;"></a>
</td>
<td style="padding:0.1em; padding-right:1em; width:25%; text-align:right; vertical-align:center;">
<a href="https://github.com/mackron/miniaudio"><img src="../../img/github_white.png" style="margin:0; padding:0; height:24px; width:24px;"></a>
</td>
</tr>
</table>
</div>
</div>
<div style="background-color:#fff; padding-bottom:0em; border-top:solid 1px #003800; background-color:#eee;">
<table border="0" style="margin:0 auto; width:100%; border-collapse:collapse; border:solid 0px #000; table-layout:fixed;"><tr>
<td valign="top" style="width:20em; padding:0; margin:0; border-right:solid 0px #000;"><div style="position:relative; height:100%; width:100%; border:solid 0px #000; padding:0; margin:0;">
<a href="../index.html" class="doc-navigation">Documentation Home</a><a href="../manual/index.html" class="doc-navigation">Programming Manual</a><a href="index.html" class="doc-navigation ">Examples</a><a href="custom_backend.html" class="doc-navigation doc-navigation-l1 ">Custom Backend</a><a href="custom_decoder.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder</a><a href="custom_decoder_engine.html" class="doc-navigation doc-navigation-l1 ">Custom Decoder Engine</a><a href="data_source_chaining.html" class="doc-navigation doc-navigation-l1 ">Data Source Chaining</a><a href="duplex_effect.html" class="doc-navigation doc-navigation-l1 ">Duplex Effect</a><a href="engine_advanced.html" class="doc-navigation doc-navigation-l1 ">Engine Advanced</a><a href="engine_effects.html" class="doc-navigation doc-navigation-l1 doc-navigation-active">Engine Effects</a><a href="engine_hello_world.html" class="doc-navigation doc-navigation-l1 ">Engine Hello World</a><a href="engine_steamaudio.html" class="doc-navigation doc-navigation-l1 ">Engine Steamaudio</a><a href="fixed_size_callback.html" class="doc-navigation doc-navigation-l1 ">Fixed Size Callback</a><a href="node_graph.html" class="doc-navigation doc-navigation-l1 ">Node Graph</a><a href="resource_manager.html" class="doc-navigation doc-navigation-l1 ">Resource Manager</a><a href="resource_manager_advanced.html" class="doc-navigation doc-navigation-l1 ">Resource Manager Advanced</a><a href="simple_capture.html" class="doc-navigation doc-navigation-l1 ">Simple Capture</a><a href="simple_duplex.html" class="doc-navigation doc-navigation-l1 ">Simple Duplex</a><a href="simple_enumeration.html" class="doc-navigation doc-navigation-l1 ">Simple Enumeration</a><a href="simple_loopback.html" class="doc-navigation doc-navigation-l1 ">Simple Loopback</a><a href="simple_looping.html" class="doc-navigation doc-navigation-l1 ">Simple Looping</a><a href="simple_mixing.html" class="doc-navigation doc-navigation-l1 ">Simple Mixing</a><a href="simple_playback.html" class="doc-navigation doc-navigation-l1 ">Simple Playback</a><a href="simple_playback_sine.html" class="doc-navigation doc-navigation-l1 ">Simple Playback Sine</a><a href="../api/index.html" class="doc-navigation" style="border-bottom:none;">API Reference</a></div></td><td valign="top" style="padding:1em; border-left:solid 1px #bbb;">
<h1>Engine Effects</h1><p>
Demonstrates how to apply an effect to sounds using the high level engine API.
</p>
<p>
This example will load a file from the command line and apply an echo/delay effect to it. It will
show you how to manage <span style="font-family:monospace;">ma_sound</span> objects and how to insert an effect into the graph.
</p>
<p>
The <span style="font-family:monospace;">ma_engine</span> object is a node graph and is compatible with the <span style="font-family:monospace;">ma_node_graph</span> API. The
<span style="font-family:monospace;">ma_sound</span> object is a node within the node and is compatible with the <span style="font-family:monospace;">ma_node</span> API. This means
that applying an effect is as simple as inserting an effect node into the graph and plugging in the
sound&#39;s output into the effect&#39;s input. See the Node Graph example for how to use the node graph.
</p>
<p>
This example is playing only a single sound at a time which means only a single <span style="font-family:monospace;">ma_sound</span> object
it being used. If you want to play multiple sounds at the same time, even if they&#39;re for the same
sound file, you need multiple <span style="font-family:monospace;">ma_sound</span> objects.</p>
<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto;">
<span style="color:#666666">#define</span> MINIAUDIO_IMPLEMENTATION
<span style="color:#666666">#include</span> <span style="color:#cc3300">&quot;../miniaudio.h&quot;</span>
<span style="color:#666666">#define</span> DELAY_IN_SECONDS 0.2f
<span style="color:#666666">#define</span> DECAY 0.25f <span style="color:#009900">/* Volume falloff for each echo. */</span>
<span style="color:#0033ff">static</span> ma_engine g_engine;
<span style="color:#0033ff">static</span> ma_sound g_sound; <span style="color:#009900">/* This example will play only a single sound at once, so we only need one <span style="font-family:monospace;">ma_sound</span> object. */</span>
<span style="color:#0033ff">static</span> ma_delay_node g_delayNode; <span style="color:#009900">/* The echo effect is achieved using a delay node. */</span>
<span style="color:#0033ff">int</span> main(<span style="color:#0033ff">int</span> argc, <span style="color:#0033ff">char</span>** argv)
{
<span style="color:#0099cc">ma_result</span> result;
<span style="color:#0033ff">if</span> (argc &lt; 2) {
printf(<span style="color:#cc3300">&quot;No input file.&quot;</span>);
<span style="color:#0033ff">return</span> -1;
}
<span style="color:#009900">/* The engine needs to be initialized first. */</span>
result = ma_engine_init(NULL, &amp;g_engine);
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
printf(<span style="color:#cc3300">&quot;Failed to initialize audio engine.&quot;</span>);
<span style="color:#0033ff">return</span> -1;
}
<span style="color:#009900">/*
We&#39;ll build our graph starting from the end so initialize the delay node now. The output of
this node will be connected straight to the output. You could also attach it to a sound group
or any other node that accepts an input.
Creating a node requires a pointer to the node graph that owns it. The engine itself is a node
graph. In the code below we can get a pointer to the node graph with <span style="font-family:monospace;">ma_engine_get_node_graph()</span>
or we could simple cast the engine to a ma_node_graph* like so:
(ma_node_graph*)&amp;g_engine
The endpoint of the graph can be retrieved with <span style="font-family:monospace;">ma_engine_get_endpoint()</span>.
*/</span>
{
ma_delay_node_config delayNodeConfig;
<span style="color:#0099cc">ma_uint32</span> channels;
<span style="color:#0099cc">ma_uint32</span> sampleRate;
channels = ma_engine_get_channels(&amp;g_engine);
sampleRate = ma_engine_get_sample_rate(&amp;g_engine);
delayNodeConfig = ma_delay_node_config_init(channels, sampleRate, (<span style="color:#0099cc">ma_uint32</span>)(sampleRate * DELAY_IN_SECONDS), DECAY);
result = ma_delay_node_init(ma_engine_get_node_graph(&amp;g_engine), &amp;delayNodeConfig, NULL, &amp;g_delayNode);
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
printf(<span style="color:#cc3300">&quot;Failed to initialize delay node.&quot;</span>);
<span style="color:#0033ff">return</span> -1;
}
<span style="color:#009900">/* Connect the output of the delay node to the input of the endpoint. */</span>
ma_node_attach_output_bus(&amp;g_delayNode, 0, ma_engine_get_endpoint(&amp;g_engine), 0);
}
<span style="color:#009900">/* Now we can load the sound and connect it to the delay node. */</span>
{
result = ma_sound_init_from_file(&amp;g_engine, argv[1], 0, NULL, NULL, &amp;g_sound);
<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
printf(<span style="color:#cc3300">&quot;Failed to initialize sound \&quot;%s\&quot;.&quot;</span>, argv[1]);
<span style="color:#0033ff">return</span> -1;
}
<span style="color:#009900">/* Connect the output of the sound to the input of the effect. */</span>
ma_node_attach_output_bus(&amp;g_sound, 0, &amp;g_delayNode, 0);
<span style="color:#009900">/*
Start the sound after it&#39;s applied to the sound. Otherwise there could be a scenario where
the very first part of it is read before the attachment to the effect is made.
*/</span>
ma_sound_start(&amp;g_sound);
}
printf(<span style="color:#cc3300">&quot;Press Enter to quit...&quot;</span>);
getchar();
ma_sound_uninit(&amp;g_sound);
ma_delay_node_uninit(&amp;g_delayNode, NULL);
ma_engine_uninit(&amp;g_engine);
<span style="color:#0033ff">return</span> 0;
}</pre></div></td>
</tr></table>
</div>
<table style="margin:0 auto; padding:1em 0px; text-align:center;">
<tr>
<td style="vertical-align:center;"><a style="padding:0;" href="https://discord.gg/9vpqbjU"><img src="../../img/Discord-Logo-White.svg" style="padding:0; height:32px; width:32px;"></a></td>
<td style="vertical-align:center;"><a style="padding:0;" href="https://twitter.com/mackron"><img src="../../img/twitter_white.png" style="padding:0; height:32px; width:32px;"></a></td>
<td style="vertical-align:center;"><a style="padding:0;" href="https://github.com/mackron/miniaudio"><img src="../../img/github_white.png" style="padding:0; height:24px; width:24px;"></a></td>
</tr>
</table>
<div style="color:#e0d7cf; font-size:9pt; padding:2em 0px; text-align:center;">
Copyright &copy; 2022 David Reid<br/>
Developed by David Reid - <a class="footer-link" href="mailto:mackron@gmail.com">mackron@gmail.com</a>
</div>
</body>
</html>