mini_al - Mini Audio Library ============================ mini_al is a simple library for playing and recording audio. It's focused on simplicity and has a very small number of APIs. This is not a full-featured audio library, nor will it ever be. It is intended to be used as a quick and easy way to connect to an audio device and deliver and capture audio data from speakers and microphones. C/C++, single file, public domain. Features ======== - Public domain - Single file - A very simple API Example ======= mini_al will request and deliver audio data through callbacks. ```c mal_uint32 on_send_frames_to_device(mal_device* pDevice, mal_uint32 frameCount, void* pSamples) { drwav* pWav = (drwav*)pDevice->pUserData; return (mal_uint32)drwav_read_f32(pWav, frameCount * pDevice->channels, (float*)pSamples) / pDevice->channels; } int main(int argc, char** argv) { if (argc < 2) { printf("No input file."); return -1; } drwav wav; if (!drwav_init_file(&wav, argv[1])) { printf("Not a valid WAV file."); return -2; } // In this example we use the default playback device with a default buffer size and period count. mal_device device; if (mal_device_init(&device, mal_device_type_playback, NULL, mal_format_f32, wav.channels, wav.sampleRate, 0, 0, NULL) != MAL_SUCCESS) { printf("Failed to open playback device."); drwav_uninit(&wav); return -3; } // The pUserData member of mal_device is reserved for you. device.pUserData = &wav; // This is the callback for sending data to a playback device when it needs more. Make sure // it's set before playing the device otherwise you'll end up with silence for the first // bunch of frames. mal_device_set_send_callback(&device, on_send_frames_to_device); mal_device_start(&device); printf("Press Enter to quit..."); getchar(); mal_device_uninit(&device); drwav_uninit(&wav); return 0; } ```