/* Include ma_reverb_node.h after miniaudio.h */ #ifndef miniaudio_reverb_node_h #define miniaudio_reverb_node_h #include "../../../miniaudio.h" #include "verblib.h" #ifdef __cplusplus extern "C" { #endif /* The reverb node has one input and one output. */ typedef struct { ma_node_config nodeConfig; ma_uint32 channels; /* The number of channels of the source, which will be the same as the output. Must be 1 or 2. */ ma_uint32 sampleRate; float roomSize; float damping; float width; float wetVolume; float dryVolume; float mode; } ma_reverb_node_config; MA_API ma_reverb_node_config ma_reverb_node_config_init(ma_uint32 channels, ma_uint32 sampleRate); typedef struct { ma_node_base baseNode; verblib reverb; } ma_reverb_node; MA_API ma_result ma_reverb_node_init(ma_node_graph* pNodeGraph, const ma_reverb_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_reverb_node* pReverbNode); MA_API void ma_reverb_node_uninit(ma_reverb_node* pReverbNode, const ma_allocation_callbacks* pAllocationCallbacks); #ifdef __cplusplus } #endif #endif /* miniaudio_reverb_node_h */