#define DR_FLAC_IMPLEMENTATION #include "../extras/dr_flac.h" /* Enables FLAC decoding. */ #define DR_MP3_IMPLEMENTATION #include "../extras/dr_mp3.h" /* Enables MP3 decoding. */ #define DR_WAV_IMPLEMENTATION #include "../extras/dr_wav.h" /* Enables WAV decoding. */ #define MA_DEBUG_OUTPUT #define MA_IMPLEMENTATION #include "../miniaudio.h" #include "ma_engine.h" int main(int argc, char** argv) { ma_result result; ma_engine engine; ma_sound sound; if (argc < 2) { printf("No input file.\n"); return -1; } result = ma_engine_init(NULL, &engine); if (result != MA_SUCCESS) { printf("Failed to initialize audio engine.\n"); return -1; } result = ma_engine_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE | MA_DATA_SOURCE_FLAG_ASYNC, NULL, &sound); if (result != MA_SUCCESS) { ma_engine_uninit(&engine); return -1; } ma_engine_sound_set_volume(&engine, &sound, 0.25f); ma_engine_sound_set_pitch(&engine, &sound, 1.0f); ma_engine_sound_set_pan(&engine, &sound, 0.0f); ma_engine_sound_set_looping(&engine, &sound, MA_TRUE); ma_engine_sound_start(&engine, &sound); #if 1 /*ma_engine_play_sound(&engine, argv[1], NULL);*/ ma_engine_play_sound(&engine, argv[2], NULL); ma_engine_play_sound(&engine, argv[3], NULL); #endif #if 0 float pitch = 1; float pitchStep = 0.01f; float pitchMin = 0.125f; float pitchMax = 8; for (;;) { pitch += pitchStep; if (pitch < pitchMin) { pitch = pitchMin; pitchStep = -pitchStep; } if (pitch > pitchMax) { pitch = pitchMax; pitchStep = -pitchStep; } //ma_engine_sound_set_pitch(&engine, &sound, pitch); Sleep(1); } #endif printf("Press Enter to quit..."); getchar(); ma_engine_sound_uninit(&engine, &sound); ma_engine_uninit(&engine); return 0; }