#ifndef miniaudio_vfs_debugging_h #define miniaudio_vfs_debugging_h #include "../../../miniaudio.h" /* This is a VFS for debugging purposes. I use it for things like artificial latency. */ typedef struct ma_vfs_debugging_config { ma_vfs* pUnderlyingVFS; /* The underlying VFS to which all calls are forwarded. */ ma_uint32 latencyInMilliseconds; /* The amount of latency to introduce in milliseconds. This will be done with a sleep every read. */ } ma_vfs_debugging_config; MA_API ma_vfs_debugging_config ma_vfs_debugging_config_init(ma_vfs* pUnderlyingVFS, ma_uint32 latencyInMilliseconds); typedef struct ma_vfs_debugging { ma_vfs_callbacks cb; /* Must be first. */ ma_vfs_debugging_config config; } ma_vfs_debugging; MA_API ma_result ma_vfs_debugging_init(const ma_vfs_debugging_config* pConfig, ma_vfs_debugging* pVFS); #endif /* miniaudio_vfs_debugging_h */