mini_al - Mini Audio Library ============================ mini_al is a simple library for playing and recording audio. It's focused on simplicity and has a very small number of APIs. This is not a full-featured audio library, nor will it ever be. It is intended to be used as a quick and easy way to connect to an audio device and deliver and capture audio data from speakers and microphones. C/C++, single file, public domain. Features ======== - Public domain - Single file - A very simple API Examples ======== Asynchonous API --------------- In asynchronous mode, mini_al will request and deliver audio data through callbacks. ``` mal_uint32 on_send_audio_data(mal_device* pDevice, mal_uint32 sampleCount, void* pSamples) { return drwav_read_f32((drwav*)pDevice->pUserData, sampleCount, pSamples); } int main() { mal_uint32 channels = 2; mal_uint32 sampleRate = 44100; mal_uint32 fragmentSizeInFrames = 512; mal_uint32 fragmentCount = 2; mal_device playbackDevice; if (mal_device_init(&playbackDevice, mal_device_type_playback, NULL, mal_format_f32, channels, sampleRate, fragmentSizeInFrames, fragmentCount) != MAL_SUCCESS) { return -1; } mal_device_set_send_callback(&playbackDevice, on_send_audio_data); mal_device_start(&playbackDevice); printf("Press Enter to quit...\n"); getchar(); mal_device_uninit(&playbackDevice); return 0; } ```