![mini_al](http://dred.io/img/minial_wide.png) mini_al is a simple library for playing and recording audio. It's focused on simplicity and has a very small number of APIs. C/C++, single file, public domain. Features ======== - Public domain - Single file - A very simple API - Supports both playback and capture on _all_ backends - Automatic sample rate conversion, channel conversion, format conversion and channel mapping - Sample rate conversion is currently low quality, but a higher quality implementation is planned Supported Platforms =================== - Windows - Linux - BSD (via OSS) - Android macOS and iOS support is coming soon(ish) via Core Audio. Backends ======== - WASAPI - DirectSound - WinMM - ALSA - OSS - OpenSL|ES (Android only) - OpenAL - Null (Silence) Simple Playback Example ======================= ```c #define MAL_IMPLEMENTATION #include "../mini_al.h" #define DR_WAV_IMPLEMENTATION #include "dr_wav.h" #include // This is the function that's used for sending more data to the device for playback. mal_uint32 on_send_frames_to_device(mal_device* pDevice, mal_uint32 frameCount, void* pSamples) { drwav* pWav = (drwav*)pDevice->pUserData; if (pWav == NULL) { return 0; } return (mal_uint32)drwav_read_s16(pWav, frameCount * pDevice->channels, (mal_int16*)pSamples) / pDevice->channels; } int main(int argc, char** argv) { if (argc < 2) { printf("No input file."); return -1; } drwav wav; if (!drwav_init_file(&wav, argv[1])) { printf("Not a valid WAV file."); return -2; } mal_context context; if (mal_context_init(NULL, 0, &context) != MAL_SUCCESS) { printf("Failed to initialize context."); return -3; } mal_device_config config = mal_device_config_init_playback(mal_format_s16, wav.channels, wav.sampleRate, on_send_frames_to_device); mal_device device; if (mal_device_init(&context, mal_device_type_playback, NULL, &config, &wav, &device) != MAL_SUCCESS) { printf("Failed to open playback device."); mal_context_uninit(&context); drwav_uninit(&wav); return -4; } mal_device_start(&device); printf("Press Enter to quit..."); getchar(); mal_device_uninit(&device); mal_context_uninit(&context); drwav_uninit(&wav); return 0; } ```