David Reid
964e352e24
Fix a copy/paste error.
2021-05-03 16:28:09 +10:00
David Reid
8973469186
Simplify the data source config.
2021-05-03 16:07:19 +10:00
David Reid
11acb0caa5
Prep work in preparation for some changes to data sources.
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Public issue https://github.com/mackron/miniaudio/issues/290
2021-05-03 15:35:07 +10:00
David Reid
1897c59993
Add support for initializing a sound from another.
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This only works for non-streaming sounds whose data source was created
via the resource manager.
2021-05-03 12:08:24 +10:00
David Reid
236da866eb
Silence some warnings when compiling with MA_DEBUG_OUTPUT.
2021-05-02 09:44:50 +10:00
David Reid
199d6a7875
Version 0.10.35
2021-04-27 17:31:19 +10:00
David Reid
3c80311743
Fix the C++ build.
2021-04-27 17:25:46 +10:00
David Reid
994cda44b5
Version 0.10.34
2021-04-26 16:32:00 +10:00
David Reid
16a605eebd
Cleanup.
2021-04-26 16:28:57 +10:00
David Reid
24a8d433ac
Clean up some debug output.
2021-04-26 16:22:02 +10:00
David Reid
50786617a8
ALSA: Add some debug output.
2021-04-26 13:15:13 +10:00
David Reid
8dc54984ec
ALSA: Improvements to reading and writing logic.
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Public issue https://github.com/mackron/miniaudio/issues/291
2021-04-26 12:36:25 +10:00
David Reid
db53bdfc17
Fix a memory leak.
2021-04-26 12:07:54 +10:00
David Reid
403e9f7a74
ALSA: Fix a deadlock when stopping devices.
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Public issue https://github.com/mackron/miniaudio/issues/291
2021-04-26 11:54:52 +10:00
David Reid
95bd7fb53b
Update revision history.
2021-04-20 18:49:04 +10:00
David Reid
41b72f660c
WASAPI: Attempt to fix a bug with loopback mode.
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Public issue https://github.com/mackron/miniaudio/issues/298
2021-04-20 17:43:36 +10:00
David Reid
7ecd1e5b40
Fix a bug when using default data formats in loopback mode.
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Public issue https://github.com/mackron/miniaudio/issues/298
2021-04-19 19:38:53 +10:00
David Reid
2f9f618434
Fix a bug in ma_encoder_init_file_w().
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Public issue https://github.com/mackron/miniaudio/issues/297
2021-04-19 18:46:43 +10:00
David Reid
f31bdb15fc
Fix an error in some documentation.
2021-04-18 12:25:53 +10:00
David Reid
0a853ba30e
Merge pull request #296 from chainblocks/master
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Fix ubsan issue on macOS.
Public issue https://github.com/mackron/miniaudio/issues/295
2021-04-18 11:53:11 +10:00
Giovanni Petrantoni
b00175209d
Merge branch 'dev' of git://github.com/mackron/miniaudio
2021-04-18 09:12:51 +09:00
Giovanni Petrantoni
1c09a5d7b8
Merge branch 'master' of git://github.com/mackron/miniaudio
2021-04-18 09:05:28 +09:00
Giovanni Petrantoni
32d28747a8
Attempt to fix ubsan issue under macOS #295
2021-04-18 08:56:54 +09:00
David Reid
2f56829b45
Fix an error due to inconsistent types.
2021-04-09 17:52:53 +10:00
David Reid
a7e9b5dd5e
Update revision history.
2021-04-08 09:11:51 +10:00
David Reid
821c057daa
WASAPI: Fix a bug where a result code is not getting checked.
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This was not propagating the result code when retrieving the render or
capture client from an audio client.
2021-04-08 09:08:58 +10:00
David Reid
56beafcfe9
Fix a possible crash in the engine when loading async sounds.
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This crash can happen if the decoder reads more data than it reports
from ma_decoder_get_length_in_pcm_frames().
2021-04-06 20:45:54 +10:00
David Reid
56a5ecbdbd
Fix a subtle bug in gain smoothing.
2021-04-05 19:34:11 +10:00
David Reid
c300aa9f72
Experimental fix for an issue with gain smoothing.
2021-04-05 19:19:08 +10:00
David Reid
1604512e89
Make spatialization gain smoothing configurable at the engine level.
2021-04-05 18:16:08 +10:00
David Reid
9097bb862b
Minor tweak to default gain smoothing time for spatialization.
2021-04-05 17:58:26 +10:00
David Reid
602161b69b
Fix a crackling bug with spatialization.
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This crackling was happening due to abrupt volume transitions as the
gain changes for each channel as sounds move around the world. This
change smooths out these transitions using linear interpolation.
2021-04-05 16:07:09 +10:00
David Reid
608e839c6a
Fix a warning.
2021-04-05 13:21:02 +10:00
David Reid
f28d61e493
Mark devices as default on the null backend.
2021-04-05 13:09:31 +10:00
David Reid
8a1c72f2c3
Fix a pitching bug with the engine.
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This is happening when the engine's sample rate differs from the data
source's sample rate.
2021-04-05 12:37:22 +10:00
David Reid
2a31247b50
Fix a bug when async loading sounds with an unknown length.
2021-04-05 10:54:10 +10:00
David Reid
8c2f457de9
Reduce the weight of ma_sound by allocating some data on the heap.
2021-04-04 18:38:12 +10:00
David Reid
65987d8034
Unify the ma_sound and ma_sound_group APIs.
2021-04-04 16:18:56 +10:00
David Reid
e968fb38ae
Fix some bugs for sounds not backed by a data source.
2021-04-04 14:52:08 +10:00
David Reid
dba9e1b314
Add support for more advanced sound configuration.
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* Sounds can now have another node be used as input rather than a
data source.
* Sounds can now have a configurable input and output channel count.
For sounds that are backed by a data source, the input channel
count will always be set to the data source's native channel count.
* Sounds can now be initially attached to any node and input bus
rather than only a sound group.
With this change, sounds can now be used as groups. In future commits,
it's likely that ma_sound_group will be unified with ma_sound. Whether
or not the `ma_sound_group_*()` APIs will continue to exists is for now
undecided.
This change allows more flexibility for doing custom effects before the
spatialization stage in the DSP pipeline. The problem with the existing
design is that there's no way to apply a custom effect before
spatialization which becomes a problem because spatialization will
often increase the channel count which results in excessive effect
processing due to the increased channel count. Now it should be
possible to set up a graph such that an effect can be plugged in
between the data source and the spatializer.
A new function called `ma_sound_init_ex()` has been added which is what
needs to be used to initialize a sound without a data source. This API
uses the config/init pattern. The config is called `ma_sound_config`.
2021-04-04 12:05:36 +10:00
David Reid
fca829edef
Version 0.10.33
2021-04-04 08:04:50 +10:00
David Reid
f814a10c02
Try fixing a bug with doppler effect and rotations.
2021-04-02 13:50:16 +10:00
David Reid
cb983db535
Attempt another fix for reversed front/back spatialization panning.
2021-04-02 12:39:41 +10:00
David Reid
544ec856f7
Another attempt at fixing a spatialization error.
2021-04-02 12:24:19 +10:00
David Reid
6d414a359b
An experimental fix for some spatialization issues.
2021-04-02 10:52:26 +10:00
David Reid
215621f15e
Fix an spatialization edge case relating to listener direction.
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When the listener is looking at exactly the same direction as the world
up vector the 3D math breaks down due to a cross product evaluating to
a zero length vector.
2021-04-02 10:06:52 +10:00
David Reid
ca5023415f
Fix a division by 0 when normalizing a vector.
2021-04-02 09:48:00 +10:00
David Reid
88687fdc43
Try fixing a bug with calculating the relative position of a sound.
2021-04-02 09:27:08 +10:00
David Reid
881fa6063e
Update dr_flac.
2021-04-02 08:52:00 +10:00
David Reid
045ee8ae18
Experimental fix for a memory leak in the resource manager.
2021-03-21 09:38:21 +10:00